Atrane

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Everything posted by Atrane

  1. It's weird that this hair isnt in the cash shop and only obtainable in character creation, but maybe there could just be a feature where you can "unequip" a hair. For example, click the hair once to put it on and when you click it again it makes you bald. Kind of like a toggle.
  2. I don't think the term should be shortened when players can just willingly retire early. I agree that this role is a heavy burden and it's not something most players want to do, but nobody is forced to serve the whole term.
  3. There were easily around 20-30 accounts, many of them level 1 academy students, botting away at the casino. The addition of the casino missions opened player's eyes to how profitable this method of ryo farming is, and as each day passes the number of accounts continues to grow. @Ueda if this remains unchecked, it will continue to pump ryo into the game's economy, causing certain players to have massive hoards of ryo. Thanks for reading and I hope it is looked into.
  4. Example of it being abused. Summons are the only way to do damage.
  5. This door has the option to be locked from allowing non-leaf from entering and abusing the no zone to avoid damage/log out. However, once it is "closed" Non-Leaf are still able to enter.
  6. If bi is changed to be more restricting, it should be balanced out by having a method to speed up the duration. One example could be adding a jutsu in the hospital that will remove bi after a 4 minute stand cast time.
  7. @Ueda this is what appears when checking name history, any chance you can give word on if this will be fixed?
  8. Neutral raid spawns in danger zones giving incentive for people to go out and fight, whichever village gets the last hit gets the point.
  9. I think another good idea would be to add random raid points that spawn in neutral areas or danger zones. For example, a global message could appear saying like, "A raid point is spawning at Dark Clearing." Whichever village captures it would get additional points besides the ones inside of rival villages. Something like this would also make a case for increased time between resets, since there would be a constant flow of new points to capture.
  10. Same here, can't turn in waging war due to the mission log being full.
  11. Life sure does seem uncivilized in the south
  12. I think people are more worried about the amount of time that a player would be immune. If its a 10 second maplock, how much of that time would someone be immune from damage to avoid being spammed to death while loading. If this time duration is too long, it can easy be abused to scout risk free with no chance of punishing from the opposing force.
  13. Just gonna bump this because they're really good. The game definitely could use more cosmetics like this.
  14. Nice work, editing is cool and stuff. Not sure if the song choice fits the theme of Akatsuki if I'm being real honest, still a cool vid though.
  15. Yea, the hits being the sword swing animation seem unintended and make the weapon overall really clunky. Hopefully this gets fixed so such a rare item can meet the expectations we all had.
  16. Alright old man time to edo tensei and return. We miss ya

  17. Can't wait to see it once you find the time!
  18. Great idea, this would be a good way to give players more options to move around and create action in the game.
  19. Atrane

    rl

    Understandable, have a nice day.
  20. I've said for years that sand entrance should be widened as well. It's too easy to camp from BOTH sides. I am not denying I am guilty of this gameplay, due to it being such an easy way to secure wins. All sides do it, and all sides will continue to do it as long as it exists.
  21. Exactly, it's very clear that this topics are difficult to discuss due to the insecure energy that radiates from certain players. This is not a village vs village discussion. It's a game design one. Players like @Mugen will never get out of that immature phase of their life and be able to discuss among the adults.