Atrane

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Everything posted by Atrane

  1. Yea, pushing into map switch turns your army into this. Sorry that Leaf is not as dumb as your village.
  2. Kb is not even close to a 3 tile wide choke point
  3. This is not fun game play lmfao. Always results in hour long stalemates where neither side wants to push.
  4. I think you have some interesting ideas but the one thing I want to touch on is that there should be less "safe" content. Such as the spider boss or the manda boss. These types of bosses should be in the open world so that they give players more of an incentive to actually go out and create life in the game. One big problem we have is that there can be 100 players on, but you won't see any of them in danger/war zones due to the lack of content out there. These new bosses have been fantastic additions and have inspired so much more activity in the war zones. The safety and exclusivity of the Spider/Manda make them some of the least farmed bosses in the game.
  5. Hello Leaf. As you know there are still some months left in my term, however I feel it is necessary for me to remind everyone to prepare for the future. These next few months will be over sooner than you realize and so it is necessary for those who hope to become my successor to begin preparations and campaigns for the next election. 10th Hokage candidates should start making themselves known and also begin gathering support from the ninjas of our great village. This includes allies who will support you from the council and also from the ninjas who stay away from the politics aspect of the game. Becoming the Hokage is to become the one who will lead our village and this role is not one to be underestimated. You will be tasked with managing organizations, relations with rival villagers, managing pardons and exiles, leading our armies in times of war and battle, and also with keeping morale up in times of defeat. I know that our village is full of ninjas with the potential to become great leaders, but it's important to remember that you should have the drive to become one. With all of that said, I will still be your Hokage for a couple more months and I will give my best effort to keep our village in it's place on top. Thank you all for supporting me this far, and I will be counting on that support while we continue through the rest of my term. Good luck to everyone participating in our exams on the 9th, I hope to see you all there!
  6. https://br.ninonline.org/ Olá, este é o servidor do Brasil Nin online
  7. Nah this sounds INSANELY fun. This idea is a great starting point, something else that could be added is an incentive to come online and go out during these time periods. Some of the alt bounty stackers would just hide in hospital or log out waiting for the time to end. Something like a randomized spawning npc that defeating could bring village exclusive rewards to whoever defeats it (temporary village exclusive exp bonus, or something idk). Even without the incentives though it would still inspire people to go out and raid. Great idea.
  8. Man this is so cool, it makes me excited for the future if more giant raid bosses like this are added. Looks insanely fun.
  9. Cosmetic items are a necessary element of a game like this. They can help to provide income, provide incentive for the developers to keep working on the game, and most importantly help keep the game free. That said, I definitely think more items that influence gameplay would be cool as well. It's a tricky thing to deal with however because it somewhat would force players to wear certain items. For example, wearing a cash shop back scroll that doesn't provide any bonuses would be almost seen as trolling when you could be wearing a back pouch that gives you more tools. One of the best elements of this game in my opinion is the customizing each player can do to be unique and recognizable when you see them. Maybe a way this problem could be overcome is by adding 1-3 "passive" slots to the ninja tab. For example, imagine an item is added to the game that adds poison to your shuriken hits. The art could be a vial of snake venom with a description stating it would add this bonus to your tool throws. At the same time, this passive wouldn't need for an item to actually be showing on your character. This is just 1 idea to help illustrate the type of items that could added for players to go out and find that aren't necessarily cosmetics.
  10. Atrane

    Hello!

    Hey! Lightning is a fun mastery, Earth/Water/Weapon Master are strong combinations for it. I personally really enjoy using Light/Fire but it's not the best option out there. These ninja cards seem dope and interesting, hope to see more of them!
  11. @Deviax Great idea, these types of jutsus would be an interesting element to add to the meta.
  12. I agree. This is not an easy problem to solve in a game like this, I think the best option is expanding the game world by quite a bit. For most places, there is only 1 way in, and 1 way out. The layout of the game world is full of dead ends which leads to the situations you see in that video being the result of most large fights. It's very easy for a group of ninjas to lock down something like Dark Bridge or K Bridge, while also being extremely difficult to remove them from that camp. Creating more paths in and out of places diminishes the value of holding spots like this, and encourages movement within the game world to flank or get around enemies. I agree with the point that scouting would be way too risk free with the 2nd point. Your response to the first point has been said for years now, it's important for the issues to be brought up again and again so that they can actually be fixed one day. Rather than delaying and delaying year after year by saying "don't worry it's planned for the future." We are in the future now.
  13. Looks great, hope to see more progress!
  14. This looks insanely cool, maybe we can get a "Dark dog" boss who wears armor like this
  15. Thank you for the feedback, I'll keep working at it!
  16. No I absolutely agree with you, I was just trying to say that I think the difficulty should be lowered instead of a 100% drop or something. I think more drops would be welcome as well. It definitely does not feel good investing your time into something just for no reward. Bandits already feel pretty unrewarding sometimes but at least their spawn rate is quick and they don't take much time at all to beat. This is like beating a raid boss and being given a pat on the back
  17. Been practicing pixel art lately and wanted to share some progress for feedback, pretty much all of these are just a couple sprites and not anywhere close to finished. Snowflake shape, was going to turn it into a back item similar to the shuriken however it was a pretty difficult item to start out with I transformed it into an "Ice back shuriken" after a ton of different attempts but couldn't quite get the shading right. Candy cane back item, was going to submit it as a potential reward for the event but did not finish in time. Maybe I'll try to finish it sometime before next year lol. Current project, "Rat Kage Fangs". I am aiming for dual daggers that are the rat's teeth with a slight lightning glow, excuse the lazy layering I just wanted to show how they'd be worn I've had a lot of help from friends providing advice and tips, kinda wanted to just post progress to get more help in improving. Thanks for checking out my post
  18. Good job killing it, but being a 100% drop would be super uninteresting for new content. It would become way too common. Instead the difficulty could be slightly lower by adding some lily pads or tiny islands (like 1 or 2 tiles big) for places to charge chakra since the boss is so damn hard to kill already. Difficult bosses are fun and cool, but at a certain point it becomes uninteresting to a vast majority of players.
  19. These suggestions are way too overloaded with more cc. The last thing lightning needs is more stuns. Light senbon - The damage is fine, I think a cool change could be for it to become piercing instead of only damaging a single target. Light Spear - doesn't need changed, one of lights best jutsus. Cutter - Fine, exerts so much pressure already despite being super easy to avoid. Step outside of a 1v1 and it's one of the best jutsus in the game. Feast - Pretty underwhelming when compared to it's run cast counterparts. Adding a few more tiles of range doesn't compare to the value of being able to chase targets or avoid jutsus while casting. Current - Lightning's best option for a cancel. The base damage is way too low for a higher leveled jutsu. Keeping the Stun/Self stun the same and making it instant cast would be a decent change to give light more options to counter opponents. The other option could be to just give the jutsu some more damage. Pillars - This jutsu is fine, can be game changing outside of 1v1. Lightning in it's current state is something most players avoid choosing at level 10. The grind is tough, the jutsu levels are in weird positions which delays players from gaining new jutsu. Piercing light senbon could help the grind, but it's still in a weird spot. Overall, lightning is fine when you don't focus your balance around 1v1 spars near a spawn point and actually look at it in open world pvp fights. Could still use some minor tweaks to bring it up to par with the other masteries in game.
  20. Dark weasel is fine to be honest, yea it's easier for sand to farm and pretty difficult for any other village to, but every other village has item drops relatively close to their spawn points. Rogues have Bone boss, Guren, Gafuki, and Hosts (6 weapon drops) Mist can farm Kraken, Tanuki, or Ghosts (2 weapons, 3 cosmetics) Sand has Dark Weasel, Big scarabs, Puppets (2 weapon drops, 2 crafted weapons) Leaf has Rats and Rat Kage (1 weapon drop ) When it comes to imbalance of farmable content, Sand is toward the lower end of the spectrum. The new sand item just feels imbalanced right now because it's new and shiny.
  21. The only people scared of this change are the ones who are guilty