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Seifer last won the day on November 19

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  1. Seifer

    New Christmas item incoming? (Middle looks like a snowflake) I like it. I also want Hinata clothes.
  2. Seifer

    I agree. Weapons should be mastery locked. WoF should bring back some chakra. If 7sm and Puppet Brigade gets a weapon attached with jutsus so should 12g. I think a 3-5s immunity jutsu where they can't take damage or give damage when they want to activate it. They are guardians and this jutsu could be used to frontline damage for Leaf in raids.
  3. Seifer

    You can't dodge homings like those for wm, wind, or earth pillar. You run at the same rate (unless ping problems) and as long as you follow, you will land it. The only actual difference is flicker being instant cast, but if you see a tai move towards you, you expect the flicker attack. Once the first one lands you can count the timer in your head tbh. To re-iterate to outside readers. I am not saying flicker should stay the same, I just want people to realize masteries have these cheap gameplays installed into their kits.
  4. Seifer

    For real. Every village other than leaf has a free knockback and snare for all of their characters. They have a village boost that works 100% of the time that is actually useful and doesn't let you simply get killed twice. What's up with that @Ueda. Numbers don't justify a game mechanic as numbers are always changeable while game mechanics are not. People change villages, go missing, or never reach a high enough level to be relevant. That is not to mention prime times.
  5. Seifer

    It is a homing like all of your wm moves. You cannot think flicker is not okay while thinking your homings are js. On a side note, I think GF should be reworked entirely. There should be different jutsus with new animations, range, and more importantly chakra drain against enemies. I think WM should have dash attacks instead of homing slashes. I hate rolls and free hits in this game honestly. My messages might seem unrelated to you, but they really are. My point is if you change flicker because it is a cheap homing, change the other homings too.
  6. I don't think this is only bubble. This has been happening a lot to all my characters especially those with DoT jutsus.
  7. It's not a biased lie. You can run back into the hospital for all villages. I doubt a 'timer bug' for the hospital would be allowed to stay for years on end. It seems intended to me. And I never said it should be that way either so again, you saying I'm lying is kind of dumb bro. I was on a missing alt your last 2-3 village raids too lol. The fact that you are defending having a one way spawn you can just nuke while people map load seems more biased in my opinion. What are you scared to actually have to aim instead of stand and push a button repeatedly? And to people saying, "Takumi is like that! Takumi is like that". Just because something else is like that doesn't mean it should be that way either. There should be more exits on hospitals and spawn points. Thanks Clowns
  8. Yeah, but it should also have more exits (every hospital should).
  9. Entering hospital is not a bug. You can just do it. And Jonin don't stay in specific spots they follow leaf chars not of their choosing.
  10. Hospitals should have more doors.
  11. Seifer

    Like what was mentioned, Leaf is the main village in Naruto and first released in this game so that's why it was put as first and why people who are actually new will more likely click it. I don't think weapons/balance really has to do with attraction to a village for new players, but it does have an effect on maintaining players in the village long term. Special organizations really is what hurt Leaf from it's existing player base. For the new incoming player base, although I can see your point with player to player interaction, I think the grinding areas are a lot tougher in Leaf compared to Sand and Mist (Not that all three village's grinding areas can't be improved).
  12. Seifer

    Performing terrible? What an ego. You contradict yourself. You warp in front of an enemy and got to turn around? You don't warp backwards. And if your attack goes backwards it does the same thing for Flicker combinations. Yes, I am serious. If you fought against people like you say, you WOULD know if someone flickers to you, you can hit them first because flicker and jutsu are separate moves. It happens a lot. You are more likely to get blown in the face flickering someone instead of doing your crescent and risky that CANCELS these incoming moves. Come on, bro. And your math is wrong for a full str build. Don't talk about str wm move calculations if you are doing hybrid builds. Ofc Risky's damage is going to be low if you got 60-70 stats in strength fighting someone with 130. Dragon is so slow that the user can out-run it and it has no splash damage, its only use is for these type of situations. Your crescent combo damage even with hybrid ele+ will come out pretty good no matter what. --------------------------------------------------- I don't care if flicker changes, but it shouldn't be because of these wrong reasons. Flicker is universal and has properties similar to a lot of jutsus in this game that are C-H-E-A-P. These people use these jutsus that can lead to 600+ damage combos and then they talk about a 200-300 damage combo being evil. When you talk about Flicker, it shouldn't be because of Taijutsu. Masteries with high basic damage in this game are stronger as they are fast/hard hitting/require no chakra. This is also why Agi>GF, as Agi has utilities that give them high survivability with constant basic damage (No breakable charge that has a downtime as long as BI) I agree that Gentle Fist should be changed, but not for reasons like a lot of people here bash on. Gentle Fist has two copy pasta moves from Taijutsu. These abilities (which coincidentally are the combo people have a problem with) should be change to something that fits the Hyuga chakra drain/Gentle Fist moveset. Again, 200-300 dmg combo, vs 600+ dmg combo ele's have Break one cheap (Homing/Warp/Combo), break them all. Bye.
  13. Seifer

    Mans said the easiest punishable homings. LOL First of all, for Risky and Cresent, you are full speed running. You can't run diagonal or sub to counter it like FLICKER. You get a free basic hit everytime. If you land Crescent. Crescent(which stuns) ->ele->basic->tool-pierce if you miss crescent. Pop sub->basic If you land risky. Risky(which cancels)->slash If you miss risky. Pop sub-> basic If you land Flicker which is harder to do. Flicker->(any flicker combo I mentioned above) If you miss flicker-> Nothing Note: If you flicker to an enemy, the enemy can also hit you first.
  14. Seifer

    Safe Zones, But Not Safe Areas - Nin Online needs to move safe zones behind their villages! It's a place where lowbies train to become stronger. There is no reward for killing them in safe zones, so why are these still not safe areas. With lowbies safe zones secured behind the village they can level without frustration for being killed by people who do so without an in-game reward. Mobs - More mob levels need to be added to this game. Instead of having maps with the same mobs, the maker should use this space to create a broad diversity of creatures. If creatures don't seem to fit with the scenery, no sweat! Make an evolution of the same creature with different given levels. Players should not have to stop grinding at a given level! Players should be able to grind for satisfactory exp at any given time, Lv 1-60! Danger Dangos - This mission needs to be deleted. A 3k exp reward for a person who needs 69k experience to level up is not satisfactory. Especially when the mission desk asks you to go back to the location you were just at, three times! Well, what can we do to replace this and make it better? Keep reading! Garbage Missions: - Needs to be changed in that, trash does not spawn behind trees or the description explains to use your mouse to look for them. Waging War I - What? Lv 20 Genins sent out to assassinate enemies? Out beloved Kage would never! Lv 20s should not be giving missions to eliminate 0/4 enemies that turn out to be the members of the (7sm-I like my sandwich cut, not me! 12g-I can guard myself thank you! PB-I see you brought my coffin!). This mission should be moved up to level 30+, if not more. A ninja doesn't even learn all his first masteries jutsu until around level 35. Medicine Supplies -The first medicine supplies mission is good. The others, not so much. They need to incorporate creatures within village radius that keeps going from lower to higher levels. Medicine I - cacoons, eggs. Medicine 2- Tiger fur, rat tails. Medicine 3 - Honey and wings. Docs and Spa - A group of 10 pesky ninja want to sit at (Mini, DB, KB, GD Vill Entrance, etc). You are alone and call the troops! Only....two people came..and well, their levels aren't that dazzling. How can we sneak past an army who are swinging at the map entrance and are spamming sensory w/ maplock? We can't. We are ninja, and this is a ninja world. Missions should not be given if they are un-achievable. We need to add more maps attached to these one-way sites! Villages need more gates. No one has ever sneaked by someone by going right up to their face. Even though sensory should not maplock, we still need to stop having one-way maps for the players with no int/cloak! Survey and Spa - These missions should stay collective. If you die, the timer should leave where you left off. If you feint, you still remember what you did -- if you didn't and had brain damage you wouldn't even remember you were a ninja! Missions We Need To Implement - Here is where we implement our philosophy. Our philosophy that Academy students and newly arrived Genins are new to this Shinobi environment! Missions should stay within a village and gradually move out as you level. Lv 1-20 in village, 20-30 to the next ring out, 30-40 to the middle of the world, 40-60 to the enemy villages. The creator should make rings for each village, giving different parameters of difficulty. Too soon are ninjas at lv 13 and such are asked to go to an enemy village to retrieve something. Docs are too similar to the Dango Mission. Clans: - There needs to be more missions with clan NPC's involved. It really increases the RP atmosphere. By making the clan NPCs apart of the missions, you are bringing personal value to the players who represent those clans. 3 dailies a day needs a change: Genins Lv 1-20 are expected to run around the village crazy doing miscellaneous chores. By doing such they are honing their skills, wax on wax off. They should be able to do more missions at a time, say 5. It's simple and here is why. The missions they do are easy yet tedious tasks so they can perform a lot of them to teach them discipline. Experience points can be tweaked to make more missions a day for this range more suitable. A level 17 for example has 69k exp requirement to level. They should be able to earn 8-20k xp per mission. A fair amount for lower levels is half the exp for a level to a level and a half for missions. For Lv 20-30, Genins are expected to grind more mobs, it should be a mixture of the choirs and training. The work is getting tougher, so less missions to do, say 4 missions. Lv 30-40, is when Choirs, PvE are kicked up a bit and sprinkled in with PvP. You have your toad training, and you are starting to enter your prime! Missions will be, say 3. Lv 40-60, is when there are no more choirs, you are a Shinobi. Your missions will be heavy PvE and PvP. Missions will be, say 3. New Mission Ideas (Lv 1-20) Delivery Missions: 1) Miss (Inoki) has asked for you to deliver flowers to spread cheer in this time of dread. She has noticed people's moods have been down in the dumps. Meet (Inoki) at the (Flower Shop). (Inoki) Greetings! Please give these flowers to (Duke), (Kotaro), and (Sugita). Note: 2 stationary, and 1 wandering NPC or vise versa. 2) (Ninkame)'s (Shell) looks a little dull. Please retrieve (wax) and deliver it to them. 3) The village's favorite tree is dying! Retrieve the special water from (Well, Hokage Statues, Waterfall) and a chakra pill. Bring it to the (hospital) where they can increase its properties. Note: Can have a water fill time. 4) The (Hayashi) clan has hired you for assistance. Head to (Koba) to see what it is about. The (Hayashi) clan is hosting a meeting and requested you to deliver this (Food Token) to the (Ramen Shop) make sure to bring it back before it's cold. Note: Can implement a short time, expecting the user to flicker across things to speed process. Cleaning Missions: 1) The (Inn Keeper) has spilled his (coffee). Go inside and clean it up. Note: can be a timer or destroy an amount of the splashes inside. 2) A genin has defaced the walls of our great (Leaf Village). Clean the walls at (behind Hokage building), (Gates), (Ramen Shop), (Suwa Building). Note: can be a timer or destroy the paint. Decorating Missions: 1) It's time for (Leaf Village) to get really festive! Bring these (Lanterns) to (front of houses), (gate edges), (NPCs). 2) This here is a priceless painting given to us today by (Kotaro). Please deliver it to (Muteki Sango) for their clan house. (Lv 20-30) Grinding Missions: 1) Mice/Mosquitos/Geese/Tiger Cubs/Lions/Hounds etc 2) House bosses in each village. Some for lower/Some for higher levels. "Take care of this intruder" (30-40) Bandit quests: - Obtain "X" amount of drops from bandit (New Bandit 'Bandit grunt') - Kill 'Bandit Grunt' "X" times (40-50) Top Tier Grinding: - Alpha Wolves - Snow Bears - The man behind Snake Lair (BOSS) (1-50) - Village Boss from summon toad for gradual village fee of (20k) - Clan Missions specific to description of clan (Hard, but not impossible to obtain clan titles) "The Hero of (Clan)" Hayashi Example: "Forest of Secrets" "The Man Under The Hood" Sasayaki Example: "1000 IQ" "The Deer With Horns" Muteki Example: "The Watchman" "Eagle Eye" Ukiyo Example: "The Wealthy Artisan" "The Dragon On Gold" Suwa Example: "The Florist" "A Petal In The Wind" Summoning Toad - Summoning Box should be changed from 100 ryo requirement to 50 ryo requirement. - Boxes should include a special drop chance for increased purchases from the summon toad and fun use for new players. - Summons Village/Group Bosses. Flicker Pads - Should not be utilized in heavy mob areas or should allow players to go through mobs who step on them. Medic Lowbies - Should have a new weapon "Scalpal". It's not a jutsu, it's a weapon. It shall be med locked and have a chak requirement. The damage will be low and the weapon will be replaced by chakra scalpals when medics hit lv 15. Thanks for getting this far if you have. I really put a lot of work into this!
  15. Seifer

    Flicker-palm-mc-tool Flicker -psn fist-elemental spam-tool Flicker-Phoenix-tool Flicker-water bullet- whip- tool Flicker this, that the third. Crescent-tool-stabbystabby-pierce risky-free hit even after sub lightning cutter-blah blah Waterprison-blah-blah Fan+Bubble only usable by exclusive villages blah blah Every homing that fish hooks ----------------- I think the real problem is Rolls/Homings in general. Flicker is only a part of what is in every single part of this game. You complain about Tai using flicker, but a lot of masteries can utilize it well. Have you ever got hit by a flicker-psn fist-wind bullet? And what about these other moves that are exclusive and not open to every mastery like Flicker is that have almost the exact same thing? I think str+wm free hit everytime on risky is more bullshit than flicker combos. My point is: If you change flicker for these reasons, you should be changing the rest of the game's jutsus for the same reasoning. I'm down for more trick shots and less CC rolls, but then you will have to change these homings/CC rolls along with Flicker. "Oh, but Flicker is instant" Oh, but the CC timer on the others last how long now? Some of this shit lasts a whole 10s.