Saint Tormenta

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About Saint Tormenta

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  1. War event just need to get reworked, and make it a huge event that happens only a few times, even once a year, very well-made and that can even be used to promote the game, no need to discontinue it, because on the NarutoVerse, wars are made
  2. Forgot the important pings, @Erox @Antar, also the top tier RPer @Raev
  3. Wassup, since there's not an specific model of what a war event should be, I'd like to give my idea of a war event "There are many causes behind the wars in the world today. The control of natural resources, inequality, conflicts for ethnic, commercial and technological reasons, the rise of extremism and nationalism, or the adverse effects of climate change." The war events can be made in an alter version of one of the 3 current villages (Let's suppose a destroyed version of Leaf Village), the map is big enough like to can give 1 starting point to each village on each corner of the map, the goal will be like a Domination event, the villages will create their own strategy about how to take those points, a village gets disqualified after losing their main point (The spawn one), people who get BI cannot leave the hospital until the timer goes off, this will force the commanders to play knowing the risk of each movement, also it'll leave chances to the others to get advantage once their rivals makes a mistake, the winner would be decided by taking the main spawn point of the other villages, the taken points would give some kind of buff to the village depending on how many they got, this can go from free supplies, spawning points, less bi timers to stat buffs, the event winner would have a chance to get benefits from the other two villages, the losers villages would be under some debuff as well, dats ma idea
  4. Piercing used to cancel before, it's cancel passive got moved to Risky, which is the cancel that WM got, piercing is fine as how it is rn, giving a chance to counterplay if you use it wrong
  5. I agree with adding more maps as war zones, those ones that are always on constant fights, and forcing the player to actually coordinate and also use his brain, beccause a bad choice like throwing a big AoE can have consecuences, it'll add some touch of realism and people won't be able to camp the mapswitchs that easily, because of the friendly fire.
  6. This is why I do not recommend going rogue to new players, I do my part as a veteran player by warning them, it's up to them what they do next, rogue life is not for new players, if they went rogue for X or Y reason, then they will suffer the consecuences of his choice
  7. Eventhough if this suggestion isn't taken in mind, atleast put more maps on DangerZones, all the maps around the village should be, even grinding ones, It's annoying that you have to go to roam DZs for around 40 - 50m just to get zerged by 15 leafies, or just finding alts that are going for charms, like wassup, either Ainz's recommendation or enabling more DZs is valid for me
  8. Ready infront of the arena wassup
  9. This actually gave me HQ Event vibes but way better, if this gets implemented, there will be a daily reason to log besides afking on square
  10. I've always wondered why didn't Rory publish the game to grow the playerbase, but with this small effort that people will do to make it known, should be more than enough to grow it in a short future, like making streamers with a decent viewers constant ammount should help a lot