Sn1per

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  1. As most people are aware in the naruto universe there are a few puppet masters that we get to see, this got me thinking on a possible mastery for the game that would revolve around puppet masters and would also have a use for the puppet summons in the sand village. Upon a quick google search i found a naruto fandom page which describes all of the puppets seen in the anime https://naruto.fandom.com/wiki/Puppet . A puppet shown in the fandom post is Sanshouo, this is a high defence puppet which in nin can be used as a jutsu similar to earth wall that tanks jutsu or it can used as an insta summon which blocks any 1 jutsu thrown by an enemy. The next puppet we see is Hiruko, this was used by the akatsuki member Sasori and he used it as a disguise and shield, this fits perfectly as a sub in nin and just covers the user completely in the puppet. In the past, Korobi and Yaoki use a pair of small puppets with rounded heads that sprayed water. this could be used as a cancel of some sorts similar to colliding wave or water slash. Of course it would not be a direct copy paste of these jutsu but it could work in a similar way with different art. This was taken from the fandom page and it is just some more ideas for possible puppets and jutsu that the mastery could have. Another screenshot straight from the fandom for possible puppets and jutsu. I am thinking this could be a puppet that works similar to water prison or even a bear trap that snares the enemy or even possible stuns them. An idea that I myself have thought of and something that I heard is already in the works, is to add a jutsu that attaches a chakra thread to an ally and be able to pull them back to you when they are in danger. I believe this would be very interesting and make the mastery very support like and add a lot of new and exciting things to do in nin. Of course these are all just rough ideas and just something I have talked about with some fellow sand ninja and is not an in depth forum post with art and jutsu. However, I think the idea is really good and something new and fun especially for a support class that isnt fully reliant on healing allies and reviving them. I hope you enjoy the post and feel free for to add any suggestions, hopefully rory takes this into consideration and adds it to the game.
  2. You proved his point, ofc 5 misties will not leave if 10+ enemy are outside. The issue is not the AOE because if people weren't hunting in groups of 10+ people the AOE would not be as big as an issue because you could more easily dodge or escape it without then getting hit by thr same jutsu from 3 other people with no way of escaping because you wasted all your jutsu while they have 9 people who can spam the AOE
  3. Adding some sort of incentive to going to dz and killing people would be very good aswell as they are pretty dry right now, I also think making kills give xp would be a good idea
  4. That sounds dope af, but it might get annoying after a while
  5. I really like this suggestion, it will hopefully increase dz activity and also would stop the need of timers.
  6. oh no yami hacked ainz's account