Zabuza Momochi

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Zabuza Momochi last won the day on May 12

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About Zabuza Momochi

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    Oson Island Retirement Home

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  1. Zabuza Momochi

    While any form of the suggestion I think will help the game, I personally think having them in a DZ would provide more benefits. Inside a village would still be daunting and push players to kill alts especially to those lower levelled who I mainly made the suggestion for. Plus having the mobs in a village means no benefit to the village that mob is spawned in, they simply have 1 more target to defend with no real benefit from defending it. Having it in a dangerzone means if they kill someone trying to kill the mob then they themselves gain a kill / bounty while giving it less risk for reward to incentivize players to target these maps. 1 option would be placing the mobs at the following maps: * Left of valley of the end * Outside blood puppets * inside mist ants cave These locations all provide the benefits listed above while also not rewarding players for camping chokepoints (all these maps are behind village entrances meaning holding any of these maps will still allow all other players to get into and out of villages for other missions.
  2. Problem The bosses Kumorui & Manda are almost entirely forgotten about in the current state of nin, majority of new players pass the level requirements for these bosses before even knowing they exist, while older players are required to make new accounts to be within the level ranges to even farm them plus find a team in that same level range, the requirements to farm these bosses outweigh the possible rewards forcing the very low interaction rate with this content. Solution What I suggest is removing the current level requirements and replacing them with a group level requirement, ie the total level of all players in a team rather than each players individual levels. Starting with Kumorui at Group Level 110 (4 level 27's or below / 3 lvl 36's / 2 lvl 55's / 1 lvl 56 or above) Manda Group Level 150 (4 lvl 37's, 3 lvl 50's, 2 lvl 51 or above) This would cause almost no change to the level ranges that the bosses are currently designed for while also allowing those above the level requirements to be able to do the bosses, group levels can then be adjusted based on player feedback. Pros: * Revitalise old content for players * Test a new mechanic (group levels) that can be used in future content * More incentive to enter danger zones where these bosses are located Cons: * Could cause influx of drops from these bosses, although the only worth while item from these bosses is shirokata which already had an influx from land of iron. * Could make this content areas to be taken by higher level players thus unable to be completed by the levels these bosses are designed for although these bosses are almost done by no one (especially new players who normally pass these boss levels before even knowing they exist) and this could be fixed by instanced boss rooms.
  3. Zabuza Momochi

    WW / CBK alternative

    What I am recommending is a alternative way to complete "player kill" missions such as WW / CBK in the form of a new Mob.This mob spawns in a dz near each of the villages, this mob auto attacks enemies who are not from that village, has mid tier difficulty (no insane dmg like the village bots), is considered a ww / cbk kill and spawns every 30 minutes.The Pro's:* An alternative way to do Waging War / Cold Blooded Killer missions when dz's are inactive.* Demotivates just killing alts as simply going to said map is a confirmed kill* Promotes entering danger zones even if you're not in a group, which in itself promotes less army's to enter danger zones as they're more likely to run into small / solo players trying to do ww / cbk*offers protection to lowbies farming in those areas The Con's:* Would very minimally dis-incentivize killing actual players, this would be very minimal though as the 30 minute timer still acts as a buffer to make killing real players more rewarding and the need to come near enemy villages would most likely still mean a net positive on PvP encounters.Thanks for reading.
  4. Zabuza Momochi

    This is a suggestion I recommended back in 2019 although Rory now seems more open to outside suggestions so here we go again My recommended change: The bosses Kumorui & Manda are almost entirely forgotten about in the current state of nin, what I suggest is removing the current level requirements and replacing them with a group level requirement, ie the total level of all players in a team rather than each players individual levels. Starting with Kumorui at Group Level 110 (4 level 27's or below / 3 lvl 36's / 2 lvl 55's / 1 lvl 56 or above) Manda Group Level 150 (4 lvl 37's, 3 lvl 50's, 2 lvl 51 or above) This would cause almost no change to the level ranges that the bosses are currently designed for while also allowing those above the level requirements to be able to do the bosses, group levels can then be adjusted based on player feedback. Pros: * Revitalise old content for players * Test a new mechanic (group levels) that can be used in future content * More incentive to enter danger zones where these bosses are located Cons: * Could cause influx of drops from these bosses, although the only worth while item from these bosses is shirokata which already had an influx from land of iron. * Could make this content areas to be taken by higher level players thus unable to be completed by the levels these bosses are designed for although these bosses are almost done by no one (especially new players who normally pass these boss levels before even knowing they exist) and this could be fixed by instanced boss rooms.
  5. Zabuza Momochi

    What I am recommending is a alternative way to complete "player kill" missions such as WW / CBK in the form of a new Mob. This mob spawns in a dz near each of the villages, this mob auto attacks enemies who are not from that village, has mid tier difficulty (no insane dmg like the village bots), is considered a ww / cbk kill and spawns every 30 minutes. The Pro's: * An alternative way to do Waging War / Cold Blooded Killer missions when dz's are inactive. * Demotivates just killing alts as simply going to said map is a confirmed kill * Promotes entering danger zones even if you're not in a group, which in itself promotes less army's to enter danger zones as they're more likely to run into small / solo players trying to do ww / cbk *offers protection to lowbies farming in those areas The Con's: * Would very minimally dis-incentivize killing actual players, this would be very minimal though as the 30 minute timer still acts as a buffer to make killing real players more rewarding and the need to come near enemy villages would most likely still mean a net positive on PvP encounters. Thanks for reading.
  6. Zabuza Momochi

    Well this just seems mean.
  7. Zabuza Momochi

    Having a separate button for target nearest enemy & target nearest ally would make things so much easier.
  8. Zabuza Momochi

    @avengers ainz spotted at asoki port
  9. Zabuza Momochi

    Never heard of them
  10. Zabuza Momochi

    Hello, officer of the samehada department here, you appear to have placed shirokata above samehada. You have 7 days to correct this.
  11. Zabuza Momochi

  12. Been outdated since Fletch's term, that section should be able to be changed by the kage's.
  13. Zabuza Momochi

    RIP Doggo, old cellmate and friend.
  14. Zabuza Momochi

    tbh now I am just imagine an absolutely chad who hunts solo and slowly 1v1's his way through an army
  15. Zabuza Momochi

    Imagine a genjutsu that removes you and the target, placing them in a genjutsu (instanced of the current map) thus forcing a 1v1 and removing numbers.