Taijutsu

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Everything posted by Taijutsu

  1. Currently Tai elemental hybrids are the least played mastery combination in the game. There is nothing that really makes it more attractive than WM elemental hybrids since those have better damage and are generally stronger. I thought of a way that could maybe make people play Tai hybrids more and Tai in general. Currently Youthful Spring is only useful for high agility Taijutsu, you are silenced and can't cast jutsu so the only thing you can do is melee people which makes it bad for Tai hybrids. After the recent change to the movement speed of Youthful Spring it has even become not that great for high agility as well since it's become harder to run out of snares and you are kinda easy to catch. I think that Youthful Spring shouldn't silence during it's duration, instead it should either silence for 15 seconds after the buff ends or it should slow the user to walk speed for 15 seconds after it ends. This way it is still high risk/high reward jutsu but it makes it much better to use while it lasts and much more punishing when it ends. It would allow for interesting combinations like Tai Lightning having running speed Cutter or combinations like Tai fire being able to run around you and hit you with projectiles more easily. When the buff ends you would be very vulnerable tho since u would be slowed or silenced which is kinda like how it was in the anime.
  2. When a mastery that is not even meant to be known for stuns is able to stun more often than Lightning (not saying it has better stuns just that Scalpel is way more landable and has low CD) and also gives you highest DoT in game and access to heals you know something is wrong. Balance INT Med in a way where it is more poison focused than being focused around landing Flicker Scalpels and comboing dumb amounts of instant damage.
  3. As someone who has been Akatsuki longer than pretty much every player in the game, I can confidently say that while +25 to all stats is a strong buff it is one that does not really fit Akatsuki thematically and doesn't help much in situations that you have to face. We are supposed to work in groups of two but that is hard considering the numbers that villages can dish out to counter you. I have a couple ideas for the ring: 1. The ring casts a map wide genjutsu that reduces the stats of all opponents inside of the map (aka Mugen Tsukuyomi), it would have a certain duration and would cause the map to have a red mist overlay. 2. The ring casts a genjutsu which traps your opponent with you inside an illusionary world (aka Tsukuyomi). Basically teleports you to the map where people usually get jailed by GMs where you can have a 1v1 with the opponent you chose. 3. The rings come in pairs, if the Ring 1 is casted the person that has Ring 2 is teleported to the location of the person with the Ring 1. Allows you to work in pairs and save your teammate when you think it is needed. 4. 10 different rings that each that have different kind of stat buff and a passive to come along with it. (Org rework suggestion) Akatsuki - Suggestions - Nin Online (Idea by @Rumaki) 5. The ring allows you to regen hp and chakra while running.
  4. Taijutsu

    Bubble

    Even if the Pipe scaled the damage of the jutsu it would still be the lowest damage mastery in the game, right now it is just too low.
  5. Taijutsu

    Bubble

    Since there seems to be an effort to give more importance to the Bubble mastery rather than the weapon itself I think that the base damage your Pipe has should affect your jutsu damage, similar to how Weapon Mastery swords and Fan mastery Fans affect their mastery's jutsu damage. Even with the recent buffs to base damage the damage output of the Bubble mastery is rather horrible.
  6. I am not sure if it is possible but maybe the coffin should be a cast time item that summons a puppet, similar to how Toad Oil has a cast time and heals you, that way the puppet could get a cooldown and prevent it from being virtually immortal due to being able to spam summon it.
  7. Give Fans and Pipes a 1 second run cast (possibly to 7sm swords which shoot jutsu as well). I do not know why are weapons that shoot jutsu instant like Fist or Sword melees, they cannot be dodged or deflected like a normal melee. They are all also CC jutsu, which is kinda silly to have instant on a melee when past balance changes were all about adding counterplay and removing instant CC... Fan will still work good with a run cast cause on later levels it has access to triple tile Fans, Bubble would need a slight revamp to make the new melee a bit better and after all the mastery was said to be based around traps which it really isn't now.