Fairytail

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  1. Welcome to leaf, we accept you with open arms. Ah shit, wrong account.
  2. I feel like these raid points are missing the whole "raid" aspect. As it is now, like someone above said before, people are simply logging out with an alt and killing it once it respawns by themselves. Sure, it takes a minute because of the health but eventually they'll take it. I suggest that we add "stages" where the raid points summon ninjas from the village (not as strong as jonins, obviously weaker) to defend them and perhaps progressively get harder or more spawn. For example: Stage 1: Raid Point reaches 75% HP. Summon two Chunins (NPC) ninjas that are rooted near the raid point (meaning they will tp back if their target gets too far) and defend it from threats. Stage 2: Raid Point reaches 50% HP. Summons four Chunins (NPC) ninjas that are rooted near the raid point (meaning they will tp back if their target gets too far) and defend it from threats. And so fourth, not sure what Stage 1 would bring to the table at 25% HP. These NPCs will not be as hard as the Jonin NPC but difficult enough that you'll need a TEAM to kill them off without risk of death. What does this accomplish? This brings in the whole "RAID" aspect to the raid points rather than having a single person kill them with ease.
  3. Added a gif showing the bug, old link expired and I didn't realize.
  4. Added a gif showing the bug. I can consistently just put my Earth Puppet on cooldown and when switching it removes my mask and forces me to wait until the Earth Puppet's cooldown is over before I can mask again.
  5. Then figure out what you’re doing each time it’s happened and deduce a constant variable like I did. This is most likely a separate/different bug but it involves masks as well. The world doesn’t doesn’t have to be as simple as one bug per item.
  6. “Randomly” - Primal, I can consistently put my summon on cooldown with a mask on and switch maps and it does it 100% of the time lmao. Do I have to post a video?
  7. If you equip a mask and put your normal puppet (in my case I have an Earth Puppet) on cooldown by either spawning it or despawning it and then switch maps, it'll unequip your mask and put your mask on cooldown for the remainder of your summon's cooldown. So basically, I'm locked from using a mask for 90 seconds if I have my normal Earth Puppet jutsu on cooldown when I switch maps.