Azakeru

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  1. The absolute outstanding difference in how hard something becomes to cancel when it is a walk/run cast compared to a stand still cast is very high. I don't think treat wounds should be a walk/run cast, it will make chakra medic gameplay too frustrating to fight against. I DO think treat wounds should go back to 1s cast time. Sirch nailed the point perfectly here, it took skill and coordination and was very rewarding for combat medic gameplay. Now medics are reduced to sitting in the backline just waiting, channeling the slowest support skills in the game, while others have fun.