Nagao Hideki

Gold Ninja
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Everything posted by Nagao Hideki

  1. Absolute masterpiece. Hope you get silver for this.
  2. Leaf utility vest. Simple recolour of the already existing Sand and Mist one. Just slap it in a utility shop with and we’re good.
  3. Amazing! @Ueda, sorry for the tag but what do you think of this?
  4. Hi All! It’s been quite a while since this topic came up so I thought I’d bump it by giving it another whirl. I know it’s been suggested like a gazillion times before, but maybe the need for Leaf getting a utility shop or NPC of some shorts faded into obscurity during recent times. Anyway, here goes: Although I can see where they are coming from when they didn’t give Leaf a utility vest. Both Sand and Mist ninja were seen wearing these flak jackets as Genin during the Fourth Shinobi World War or at least once in the Show. As for Leaf, I haven’t really encountered any different variations to the Leaf flak jacket except the ones used in the Second Shinobi World War by people like Dan Kato which was a light green plain vest with no pockets, neck guards or scroll pouches. If we were to go down the route of every village getting a vest I’d say the best solution would be to recolour the Sand or Mist vest to a light green (like the one we see Dan wear) and make an NPC sell it (with utility pouches) in either of the Leaf shops or just set up shop in one of the village’s empty houses. Adding some symbol to the back of the vest would also be a nice addition but that would probably be too much for a simple flak jacket for non-ranked. Anyway, hope this gets implemented. Let me know what you think. Picture is for reference.
  5. Hi All! People have been complaining about battle injuries for a while now and since everyone has their own take on how to fix or rework the system I thought I’d share my opinion on it aswell: As far as I know two people before me already suggested the idea that if you are lying in the hospital bed your BI fades faster. And while this is a great idea, I’d take it a step further and lock people to certain areas of the hospital while the 3 phases of BI are active. My reasoning is the following: 1. You are defeated in combat and are in critical condition. Being fresh out of surgery, the medical corps ordered you not to move from your bed. During this critical period you are bound to your hospital bed for 1/3 of the BI timer (which in turn speeds up the timer). 2. You have somewhat recovered and the doctors let you walk around the hospital freely, but you may not leave until your treatment is complete. During this period you are bound to the hospital and are unable to leave until 2/3 of the total BI timer is gone. During both phases 1 and 2 there would be a great need for Medical Ninja. As far as I know the Chakra Medic kit is still missing a jutsu, which in this case could be one that if applied to the patient (the one with BI) would make their BI timer fade faster while draining chakra from the Medic. This would not only create an RP environment where Medical Ninja actually treat people in hospitals but would also keep people from BI warrioring, as it would be more important to treat the villagers than mindlessly running out of the hospital on repeat in case the village is under attack. 3. You receive your hospital discharge papers and are sent to the village hot springs in order to fully recover from your injuries. Here you can freely walk around the village for the last 1/3 of your BI timer but going to the spa makes your BI timer go down faster (e.g. at the pace of the “guilty pleasure” spa mission). I believe that these 3 phases of BI and the introduction of a new Medical jutsu would not only prevent BI warrioring but also create more RP for the game even if in a low RP environment. As for Rogue Ninja I believe that the options of recovering in bed or getting treated by Medical ninja is still on the table. As for the spa (which rogues don’t have access to in their villages) they could opt for complete recovery in a bed located in the Cursed Lab which would look a lot like the one that Kimimaro was hooked on to when Kabuto was treating him. That could make BI run out at 2x the speed but the risk / drawback would be that Rogues would find themselves in a DZ outside the hosts cave if their treatment was complete. There could obviously be drawbacks to the idea but I think it’s pretty solid as it doesn’t allow people to leave the hospital for 2/3 of the timer, while the last 1/3 can either be spent in hospital to wait for full recovery or take advantage of the spa option which may be risky if the Village is under attack. Anyway, that’s more or less it for my idea. All feedback is much appreciated and if you’ve got any further points to make, drop them in the comments. I’m curious about your ideas regarding the post / issue. Thanks for reading!
  6. I would definitely keep pillars in-game since it’s a good jutsu overall. I could see your idea as an advanced lightning jutsu however if they get implemented.
  7. I have never seen anyone actively levelling Vortex, simply due to the fact that it makes little to no difference whether the jutsu is lvl 1 or maxed. Don’t get me wrong, it’s a great jutsu for cancels but it makes absolutely no sense for the caster to be stunned longer than the opponent as it creates an opening which can only be avoided by not casting the jutsu in the first place. In team fights this usually isn’t a problem because your teammates can cover you but in a 1v1 it puts casters at a real disadvantage. Even though Fire is the most balanced mastery of all rn, I agree with Atrane that Vortex should have perks that make it worth levelling and the duration of the self stun should definitely be lowered.
  8. The second one looks way better than the first. Gotta agree with Enver here, they should replace the original with the new one.
  9. The eyes look dope, however I think it would be cool if they were clan specific (e.g. Byakugan and Sharingan) and Sage Mode could be unlocked after Land of Toads (since our character is trained in Senjutsu) and reanimated would be perfect for characters which were “killed off” with a funeral and all that (think MacDom for example) but still check on the game here and there.
  10. Definitely supporting this one. No one wants to waste time maxing jutsu that they have already maxed once, every single time they want to change up their kit.
  11. I kinda disagree with this take since if you are already known for something that is your title, people are not going to just stop calling you that because the Kage revoked your title. Imagine Hanzo telling Tsunade, Jiraiya and Orochimaru to call themselves the “legendary sannin” but then tell them to stop using the title when they are known around the world like that. It just wouldn’t make any sense, titles should be permanent imo.
  12. *coughs* chakra blades *coughs*
  13. I think it would also be cool if titles would be based on a number of kills or personal contribution to the village. For example if you hit 1000 kills you can choose a title depending on your village (e.g. Sand: XY “of the red sand”) or some custom title along those lines.
  14. Idk about that. We’re still waiting on that Leaf utility vest…
  15. Hi All! In this post I'm going to talk about the general state of RP in Nin, try to understand why people dislike RP so much and provide possible solutions to the issues that stem from the latter. It's going to be a long ride, so buckle up. 1. Why Nin needs RP: In my understanding Nin has always been a very RP-driven game. Players are presented with the opportunity to create their own character in a Naruto-inspired world, make up stories and lore as they progress and have different arcs according to how their character relates to the world around it. Players can write about their character's lore and history in their Ninja Bio-s, which not only makes forums more interesting to browse but also helps players find others worth RP-ing with in a DZ before a fight or at GD when someone asks them for entrance to the Village Spa. There are however certain stories that are uniform to all players, such as the Land of Waves, Land of Toads and Land of Iron Arcs. Not only do these stories help players to lvl, but can also provide for some interesting lore when used creatively (e.g. People "befriending" a personal-summon at Land of Toads). These stories however only make up a certain portion of RP opporunites that Nin can provide, as the most creative scenarios are made up by the players themselves or ranked ninja (Chunins or above) hosting RP missions, which are predominant around the road to lvl 30. After hitting 30 most people are focused on grinding to 50 and learn their second mastery, and they seldom RP with exceptions such as the Chunin Exams or joining 2 Genin who have a Ranked to host them in order to help out. As players get closer and eventually hit lvl 50 they mostly tend to gravitate towards the PvP aspect of the game as hunts, spars and tournaments feel more rewarding, which brings me to my second point: 2. There are no incentives to RP: The lack of end-game content that most people complain about is mostly defined by the current lvl cap, hunts, spars, raids, tournaments and the occasional Toads fight to settle Nin Gen beef. It's ironic that the part of the game where people would have the time to create scenarios and RP freely as they don't really have anything to do besides AFK at their village's square / GD, spar or go out into the DZs to raid. There is no goal to achieve besides maybe going for a 0.01% drop from bosses which gets boring quickly as killing them doesn't reward people with much xp and they mostly drop nothing, attending CEs until one eventually gets promoted or pulling strings to become the next Kage or Council. Although most people complete their RP missions without breaking a sweat, the majority of players agree (based on previous forum posts) that RP missions need a complete rework that rewards the host as well as the Genin. There is also the feeling that RP missions are 4 mini-events where people have to be in-character when it would only be natural in an RP game to stay in character for most of the time, instead players are basically themselves wearing a Ninja skin. There is no continuity to Teams: forming after graduating the Academy, getting a Sensei to guide them through the first part of the game, doing RP missions, attending the CE, etc. are not things that are intergral to the game when these very things would make it more exciting in terms of player-interaction. The game should also reward teaming to discourage people from playing alone. As someone who has got to lvl 60 all by themselves, the routine has always been log on - do dailies - hang out - log off - repeat. If I were in a team it would have been way different as doing dailies with my teammates + sensei (let's say we'd set a certain time to log together) would be more efficient and fun. Many old players are also dissatisfied with the lack of content when they don't realize that we, the players, are supposed to create content in the late-game when we have nothing else to do. But unfortunately... 3. People don't like to RP: It has always hit me as a bit ironic that people do not like to RP in an MMORPG. In fact so much so, that RP is considered anything from cringe to almost taboo in some communites of the player-base. Of course many remember the (in-fact) cringe ERPs that some players took part in when talking RP, which is understandable, but it would be wrong to shoehorn these instances in with the basic RP that would be healthy for the game's vibe. Yet the lack of RP is not entirely the community's fault since the game is designed in a way that promotes PvP over RP at any given time. One example would be that the game has become over-saturated with tournaments as GMs don't really want to host RP events as they are tedious and require long-term planning. Players are also awarded more by mindlessly killing the closest enemy ninja that that shows up in a DZ regardless of lvl which is reinforced by the "it's a harsh world, suck it up" mentality communicated to new players in the final exam at the Academy. I personally, do not have anything against the PvP aspect of the game, in fact I've come to like it quite a bit even though I'd consider myself barely decent in my own right, but the fact that most encounters usually end with the enemy standing above the defeated player saying anything from "trash, dogwater, etc." to slurs getting thrown around in-game like candy truly breaks immersion. Just to put it in context: Imagine Choji defeating Jirobo, barely standing on his feet above the enemy and saying "L" instead of some badass monologue about how no one gets to eat the last chip but him that he had in the show. I mean let's at least put a little bit of effort into it. Another issue is, people who consider RP cringe often go out of their way to ruin events for others (I'm not pointing fingers, every village and their mothers have done this in the past) which does not only break immersion but objectively ruins the fun for others who were enjoying the event. The fact that these things go unpunished just further proves my point of RP playing second fiddle to PvP in Nin as everyone is expected to just suck it up and move on, or raid the village back when they are having an event of their own, creating this never ending cycle. If GMs were to enforce RP and actually punish people who ruin the fun for others it would probably make for a much healthier atmosphere during these events as players wouldn't have to be on their toes 24/7 about when to expect getting cloak bombed into next week by some enemy village. 4. Improving the RP in Nin: I've been thinking about different ways to provide RP with a more significant role in the game, which mainly fall under 2 categories: GM-based RP and Community-based RP. Below are some ideas for each of them: Community-based RP: Clan Meetings: As the name suggests: Clan members sit down in their respective Clan houses to discuss activity, events, village politics etc. There is also a possibilty of Clan leaders discussing inter-clan relationships in a map where they can't be disturbed by a possible raid. The former could be done every month or so, while the latter every 3 months. Clan Wars: A longer RP scenario (like the Warring States Period) in-between Kage terms where Clans can declare war on rival clans to settle political or personal scores / establish which one of them is the strongest in the village. Of course as the new Kage is elected it would be heavily suggested to hold a meeting between Clan leaders to make peace. Times of Peace: Kage sign a treaty at the 3 Kage summit depending on which village they want to have peace with. There is also a possibilty of all 3 Kage signing the treaty which would lead to cooperation, easy missions in enemy villages and joint operations against rogue organizations. Plots of Assassination: During times of peace Kage can send their ANBU to assassinate high-ranking shinobi from enemy nations (Council, ANBU, PB, 7SM, LMPF leaders or even the Kage) which can, depending on how they react to the situation, lead to war between villages. Academy Entrance / Graduation Ceremonies: Teams getting assigned to a Sensei: Players can form 3-man cells based on who they want to play with and what time they can usually play together (can be done in village Discords). They are assigned a Sensei after Graduation who helps them do missions, maybe host RP missions if they didn't do them before and train with them for their first CE (around lvl 50). If anyone from the team quits or goes rogue they can be replaced by anyone who doesn't have a team and would like to be part of one, or in the case of a Sensei going missing the Kage assigns a new ranked to the team. GM-based RP: War (Between 2 Nations): If 2 nations declare war on one another it could be for an extensive period of time: Raid points could be added that have more durability (would need days to take down) and the village which loses the war (e.g. loses the raid points) becomes a DZ. This would mean that villages can opt for different tactics ranging from a full blown assault to guerilla warfare. The DZ debuff would last for a few days (rebuilding the village from an RP perspective). All Out War (Shinobi World War): Basically the War Event but with more RP. Kage summit, followed by an FFA where the village which manages to win gets a buff (e.g. 20% on exp and drop rates for a week) with the other villages getting a debuff (minus 5%?). Rewards for attending (War Armor, Exclusive Cosmetic Items / Weapons) These war events could be held every 3-6 months. War between 2 nations could happen at a maximum of twice per term while an all out war could only occur if all 3 villages declare war on each other. Joint CE: Basically a joint CE but with heavily inforced RP rules to avoid trolling / people being out of character. Toads Dojo Challenge: Once every month GMs could host a tournament with the winner getting the title of Dojo Champion or something along those lines. The winner would then have to defend their title in a Best of Three against a challenger. If the challenger wins, the defender loses their title which is transferred to the winner. Of course there could be overlaps where the community wants to initiate change with the help of a GM. Such instances would be: Overthrowing the Kage / Council: In Leaf (since it's a democracy) people who are dissatisfied with the current Kage or Council (this has to have a strong basis, e.g. abusive or corrupt Kage / Council) could hold a protest against the 'leadership'. If enough people attend, GMs can set up a vote where if the majority agrees with abolishing either Kage or Council they lose their title and are (optionally) exiled from their village. In Sand as the village works as a monarchy and the sand siblings are next in line for the seat of Kage, the top-brass of the village can plot an assassination against the Kage (e.g. ANBU leader, PB leader and SMPF leader hold a meeting where they decide to dispose of the current Kage by challenging them to a fight below the Sand village in a 10v10 or a 5v5. If the Kage and his supporters win, the people plotting against them are exiled, if the coup is successful the Kage loses their title / gets exiled). Mist already has the Blood Challenge. Bijuu hunt with the Akatsuki: Kage / GMs settle on "sealing" a tailed beast into one of the villagers (presumably the strongest one in terms of PvP), who receives an item which only drops if killed by the Akatsuki and whose identity is kept a secret outside of the villages. The goal of the Akatsuki would be to find out who the jinchuriki are (through spying, interrogation, etc) and hunt them down. Once they have collected all 9 tailed beasts and sealed them into the Gedo statue, they receive a huge buff on every stat and a state of war is declared across the ninja world prompting a 3 Kage summit. The goal of the Akatsuki would be to destroy all ninjas from the shinobi villages opposing them (in a GM map) and if they win they retain their buffs for a week to ravage the land (rings), but if they lose the organisation has to disband. If the villages opt for a Shinobi alliance, then there's an automatic peace period of 1 month between all villages. This event could happen through the course of 6 months (hunting period) and a specific date should be set for the war so the summit can be held and troops can be mobilized. To wrap it up: I know most of this is just wishful thinking which would require reworks or additions of new features. As of now I think that the community RP scenarios are possible if Kage and Council + Clan leaders agree to doing them, although some GM or GM/Community RPs could be tried out just to see where it would take us. Anyway these were just some of the RP ideas I had in mind for a long time, so I thought I'd sit down on my day off and put them out there for the community. If you've got any remarks, comments or additional ideas feel free to drop them in the comments. Thanks to all who took time to read through it, I told you it was going to be a long take. See you around, Peace!
  16. The jacket doesn’t really need to be re-designed as it’s the same for Sand and Mist, only with different colours (Sand has a brown one, Mist’s is a dark blue or black even). A simple solution to this would be to just recolour the existing model to a light green and put it up for sale in some shop. Making an NPC for it would require more time and effort so I’d suggest they add it to one of the existing shops or just duplicate an NPC (e.g. the Ninken in the Eyewear shop) and make them sell the vest and the utility pouch.
  17. The same goes for utility pouches. Although I can see where they are coming from when they didn’t give Leaf a utility vest. Both Sand and Mist ninja were seen wearing these flak jackets as Genin during the Fourth Shinobi World War or at least once in the Show. As for Leaf, I haven’t really encountered any different variations to the Leaf flak jacket except the ones used in the Second Shinobi World War by people like Dan Kato which was a light green plain vest with no pockets, neck guards or scroll pouches. If we were to go down the route of every village getting a vest I’d say the best solution would be to recolour the Sand or Mist vest to a light green (like the one we see Dan wear) and make an NPC sell it in either of the Leaf shops or just set up shop in one of the village’s empty houses. Adding the Uzumaki symbol to the back of the vest would also be a nice addition but that would probably be too much for a simple flak jacket for non-ranked. Anyway, hope this gets implemented.
  18. How are we all doing? Still experimenting with new Nin Video formats. Tried to see if doing a track review is possible with this template as Nin-Rap seems to be making a comeback. This time around I gave my opinion on Kin's track: "Friendship ended with Suna" Original forum post below: I'm sorry if it came off a bit short, I've been working on it for a while now and I've gotten a bit tired of all the editing. I'll probably take more time to review other upcoming tracks, just wanted to see if the format catches on. As always, I'm open to any suggestions. Shout-out to @Enkidu, keep doing what you do! Peace!
  19. Amazing work! Really looking forward to the next chapter.
  20. Hi! Thought I'd try out a new format while making Nin videos. This one is directed specifically towards Lowbies or people new to the game to give them some basic knowledge of the game's world. I think I'll follow it up with another video where I kind of map out the different areas of the game so they can find their way around easier until they get used to the world. Anyways, always open to suggestions, so let me know what you think in the comments below. Thanks for checking it out. Peace!
  21. It would definitely be a good idea to add a more advanced version of GD to the game for more ryo and xp. People have been complaining about DZ-s being empty for ages now and this could possibly provide a solution to that problem if done right. In my personal opinion GD II should be available as an option for people above lvl 50 (as a separate daily once a day) who are in a team of 3-4 to make the gameplay more balanced and not break RP, since it wouldn’t make much sense for one person to scout / guard the outskirts of a village if they aren’t elite ninja such as ANBU for example (even those operate in pairs). It would be a fun way to keep RP, PvP and gameplay going since people would definitely go and take the mission for the ryo or xp (especially if they’d like to get tool-money or wanted to lvl faster in a group). The reason why it should be a 3 man thing is because Sand’s desert maps don’t provide people with many opportunities to hide as opposed to Leaf and Mist, so having a team do GD would be way more effective in as it would give the people doing the mission a fighting chance against enemies. Doing it solo would most often than not result of people basically spam-killing someone they don’t like in a DZ when their BI is off for kills or constantly resetting their BI. Nonetheless I like the initial idea, and hope it gets implemented as it would become a good money-maker and help get more people out in the DZ-s so hunting teams wouldn’t have to run around for hours on end.
  22. This one I could actually see getting implemented into Nin as a set of cosmetics! Amazing work, hope we get to see more of it soon!
  23. I stopped at around 85 horned while having completed "Stronger than the Samurai" with the basic ones. So I guess I'll just keep up the grind then, but I might only do it after the lvl. cap increases as I'm kind of maxed out in terms of xp.