SpaceBones

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  1. This is something i've posted a while back in the endgame incentives post by Erox. I wanted it to revive it and expand a little on it. The achievement system could work like a checklist with rewards to help during the downtime of dailies to level up. So far I've thought about 4 categories for achievements so far: Monster hunting: Involves killing mobs long term PVP: Involves claiming bounty and killing players (Yes we already have dailies, but this would be long term, like killing a total of 1000 players in your account lifetime) Account Advancement: This could involve things from getting ranks like Genin, Chunin, Jonin, Kage, Anbu, etc. Jutsu Leveling: This could replace the way we level jutsu (some of them we just spam them while semi-afk) by giving us a clear objective to complete in order to get the next advancement. For example, Kill 20 targets affected by Earth Prison. This is a little sketch I made of how it could look. Once you complete one achievement, you unlock its continuation (Larva extinction I, II, II, etc) As for rewards this could range from xp, coupons, some cosmetics or as said above the advancement of jutsus.
  2. I've had this idea for a while, achievements. This would not only be end game content but also early and mid.So far I've thought about 3 categories for achievements so far: Monster hunting: Involves killing mobs long term PVP: Involves claiming bountys and killing players (Yes we already have dailys but this would be long term, like killing a total of 1000 players in your account lifetime) Player Advancement: Involves things such as becoming a genin, chunin, anbu, puppet brigade, etc. This is a little sketch I made of how it could look. Once you complete one achievement, you unlock its continuation (Larva extinction I, II, II, etc) Rewards could range from XP, coupons, stat resets, daily resets, special clothing or even titles.
  3. There are a couple of frames when you look left with the sakame outfit where the arm thingy disappears