Gami

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  1. I think the biggest issue is that all this effort is worth like 2 days of VMW2s (3 a day). It's the reason I'm not really looking forward to doing it when I'm 50. All that grinding for 2 levels seems underwhelming to me. Toad and LoI are supposed to be questlines that take you through 30-40 and 50-60, respectively, not a bunch of missions that give as much exp as normal dailies, only 10x harder and time consuming, for a total of 2-3 levels and then back to dailies. The fact that LoI came so long after 60 cap was released and pretty much everyone was already level 60, from doing 50 cap missions, makes it even more underwhelming. Makes me wonder if we'll have to do the same dailies when 70 cap is out and have a questline that feels more torturous than rewarding. Level 1-60 takes roughly 2 months (for me at least), and if nothing changes in the future, if we get lv100 cap it will take a literal year to level 1-100. We'll probably still be getting Daimyo express at level 99, too..
  2. Gami

    Lower CBK kills

    "If you have nothing productive to say, don't say anything."
  3. Gami

    Lower CBK kills

    No, it's not. Hermits exist. And nobody's talking about alternative option, I main Takumi. If you have nothing productive to say, don't say anything.
  4. 12-14 kills is way too much. DZs are empty for most of the day and then people start going out in big groups. The fact that you start getting these missions as early as like level 30 or whatever is ridiculous. How is anyone below level 50 supposed to get 14 kills (besides teaming up with level 50s, or killing alts - both of which a new player is unlikely to be able to)? Especially with all these safezones and level 10 and below not counting for these missions. For the amount of exp you get, compared to missions that take WAAAAY less effort, it's just not worth it.. the required kills should be lowered to like half. Also, I'll use the chance to remind that VMW missions' exp was lowered as a temporary fix to an exploit, which was fixed a long time ago, and the exp was never reverted. We had a new level cap added after decreasing the exp you can get from literally the best daily mission available. It just makes leveling slower than it already would've been if VMW hadn't been nerfed.