Gaara1024

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Gaara1024 last won the day on June 27

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  1. Gaara1024

    This is a wonderful idea... Continue to have forward thinking like this and someday in the future you can reach kage. I am glad to see people in community striving to make the game a better experience for all. It harms my heart. warmest regards, Gaara1024
  2. Gaara1024

    Poison Fish (Legendary Fish)

    I would like to see the poison fish turn into an int weapon like the pkunai. It could have a slapping animation and a wet slapping sounds when you hit someone with it. Everything else would be the same as a poison kunai.
  3. Gaara1024

    restarted pc and now it work... game did not update again...
  4. Gaara1024

    Unable to Fish

    I do not have anything in my proficiencies. I am also unable to see the ! point, but i can hear the audio que. When i press space bar nothing happens. I am able to cast but nothing else. Also i can repeated use spacebar over and over again and nothing happens.
  5. A worth while idea would be having senseis in this game. I have seen it done in another RPG and it worked great. You could level up your teaching level which allowed your students to gain more exp. This can be translated to Nin online like this: 1.) each sensei can only have 3 students at a time. This can be displayed on their profile if your right click. It can say if they have an opening on their team or not. 2.) when the sensei is online and around they can earn an extra 10% exp (at max teaching level). They would not need to be in a party with them, just be in the same map. 3.) would make RP missions a better experience. 4.) Sensei could collect a small amount of ryo every day for being a teach with max students. (maybe 150 ryo or so) 5.) Teaching levels are based off the number of students that graduate to chunin that are under you, number of rp missions you complete, and the amount of time you spend with your students helping them example: If your students earn an extra 100k exp from you while farming that is 1 level. (the exp for this system can be decided by rory) 6.) RP missions should also pay sensei a few ryos (100 or so) This will help the overall new player experience and give people a reason to play on their maxed level characters. Also give someone a reason to strive to become a chunin or jonin. With the official launch of steam around the corner it makes sensei to help new players become more familiar with the game. The game does not currently do that, it is sink or swim. Additionally I would love to hear feedback or changes to my idea. Thanks, Gaara
  6. Gaara1024

    I love this idea, you can also do something like an old RPG I use to play where you can pay a small amount of ryo every day to train 1 jutsu and it has a 24 hour time. This will encourage players to log on daily and it will help remove some of the endless grind. Speaking from experience, I went water at level 10. It took me until i was level 60 to fully level WP. I never AFK trained it and used it constantly when farming or in pvp. Completely absurd that it takes that long to level.
  7. Gaara1024

    Expand Inventory Space

    Allow users to purchase another inventory upgrade, or have a "bank" system implemented into houses. I have seen this work in other games. I great example is ESO; they have 6 different chests that you can buy for real money and can only be bought once. That way you can still limit the overall space but expand it enough to accommodate collectors. This would also give houses a reason to exist.
  8. Gaara1024

    I'm not saying the game is pvp focused, but to say a 2d game is hardcord is silly. That is like calling Maplestory hardcore.
  9. Gaara1024

    your right, me telling someone "I tried giving you the kill" them responding back with "STFU" my bad I thought that was toxic. Also i hate to tell you this but classifying nin as "Hardcore PVP game" is a silly notion.
  10. Gaara1024

    I don't mind if you are defending your village or you have a mission. The problem is how they act after they one shot the lowbie. This happens in every village (except mist they have 3 active players).
  11. This game could be advertised on tv during the super bowl and still would not have player retention because of the community. The lowbie experience is a toxic and harsh one. You cannot make it from your village to pick up the keys for the level 20 arc without dying in safe zones is stupid! You have toxic players that will kill lowbies and tell them, "Fck you, sand is toxic and killed me, so I killed you." That is despicable. I was running around in the DZ last night looking for bounties. I watched the leaf jump out (in a safe zone) with six people to kill two level 23s... One person was like, "wow, that was toxic." The rest just laughed. I messaged them, and it was the 2nd time they were trying to get to the mission objective through leaf's territory. I had someone following me from the mist all around the mist, harassing me, and even waiting there after logging out and back in. Finally killed him and asked wtf is wrong with him. This is not to say you cannot kill people in DZ or WZ but limit it on the lowbies. Get your kill, but do not farm them. Also, stop the whole if one leaf ninja dies, the entire village goes after them... The point is, the game has come leaps and bounds from where it was last year when I started. No matter what Rory does, this game will fail because of a toxic community that cannot leave people alone. The 2nd part of this is the new user experience regarding quest and map layouts. The wiki and forums are exceptional. I would like to see links for them put in-game under a help tab. That would help newbies figure out where to go and what to do. For example, a few days ago, I had a leaf village ninja in the sand village asking to buy kills. I still needed a kill, so I figured we could trade. We meet by the graveyard, and he starts attacking because he thinks the kills could be anywhere. Then after his kill, he goes hurry up and kill me. I then had to explain to him that killing on BI would not work either. I want missions like this to have a better description or add this to the genin test when they talk about the DZ and WZ. I would like to hear everyone's feedback on this. I think community engagement is the only way to make this game thrive and stand the test of time.
  12. Gaara1024

    Farming Bosses - Loot

    I'm bringing this up because it has been over a year, and I think the community is much less toxic. Plus, with the help of a friend, I got a few new ideas. "It is upsetting as a player to hear things like, "Oh, there are only 4 of those in the game. It will cost 500k or more to buy if that person wants to sell it." Farming bosses should give you some sense of progression. For instance, each time I kill the dark monkey, it should drop a token, and then after 150 tokens, I can buy the weapon. This would create a better player experience for farming and would also help balance out the economy. It would still make these weapons rare enough that not everyone will be running around with them but common enough that you dont have to pay 800k for a Kraken hammer. This is just an example, but each boss takes about 30 minutes to respawn, so in this example, it would still take 75 hours of grinding (waiting for respawn) to get this weapon. I think something in this fashion could work wonders for the game's overall economy and player experience." This is my old post TLDR: farming should give you a sense of progression, not sadness. My new ideas are to make the current boss weapons Legacy and give them a cool skin/overlay that is interchangeable. Therefore, it still makes those valuable but not necessary for the build. This will also help the OG players who spent too many hours getting them to feel like they still stand out from the rest. Another idea is to make the weapons from the token vendors non-tradable. This would not affect the market and allow the people who want to put in 75+ hours to get the weapon guaranteed. Still, it won't overflood the market, making them worthless. In closing, something should be done about the drop rates or the progression of boss loot. This can be helpful since there is not the most extensive selection of weapons (other than swords). It will also give the players a better sense of accomplishment instead of potentially never getting the drops. Let me know in the comments what everyone thinks. Gaara
  13. Gaara1024

    First winner is @Average
  14. Gaara1024

    This is why I think tokens aren't a bad idea even if the amount is increased. Say you kill the boss once a day for 150 day you will then get the weapon. Or even you purchase an uncharged weapons with tokens and you have to use other materials that drop from the boss that charges the weapon and brings it to full power. I just want something for my time.
  15. Gaara1024

    It is upsetting as a player to hear things like, "Oh, there are only 4 of those in the game. It will cost 500k or more to buy if that person wants to sell it." Farming bosses should give you some sense of progression. For instance, each time I kill the dark monkey, it should drop a token, and then after 150 tokens, I can buy the weapon. This would create a better player experience for farming and would also help balance out the economy. It would still make these weapons rare enough that not everyone will be running around with them but common enough that you dont have to pay 800k for a Kraken hammer. This is just an example, but each boss takes about 30 minutes to respawn, so in this example, it would still take 75 hours of grinding (waiting for respawn) to get this weapon. I think something in this fashion could work wonders for the game's overall economy and player experience. Gaara