I like Konahri's idea about intelpoints like village specific points. I'm assuming the points that we sometimes get when we do certain missions? That contribute to the village, saying it's for the village economy and so and so forth. What are these exactly? If I'm not wrong it doesn't really have a use, right? I think a well structured system utilizing that would be interesting. For example, a village with high economy contribution would have better missions with better pay. I don't know honestly for now. I can't think of it right off the bat, but I do think utilizing that system and making it to use would be very interesting! I don't want to specifically tie it to a buff because I feel like we already have a lot of buffs and it will get too complicated.
I think those RP missions should be RP missions that are done for fun/optional on the side (do not necessarily need a host). While keeping the current RP mission structure for the chain missions like the official RP1,2,3,4, but better structure, specific missions, paying Chunin/Jonins without breaking the RP. Because I feel like the current RP missions are unorganized and poorly structured. It's overall well set like the idea of RP1,2,3,4 and using tokens needing a host and a team. However, it's badly established? I feel like giving players freedom is good to an extent but in order to unlock the full potential of the gameplay the devs should give a better setting for a player to indulge into the gameplay and RP. When too much freedom is given with no outline/proper structure, it becomes dull easily and unmotivating. Instead of giving the player an RP mission saying, "Ok do the RP mission with a ranked ninja and hand in the token for more exp", it should be like, "You are a Genin who just passed the academy exams. In order to do missions as a Genin, you must find a team and a sensei. Comeback when a team is formed!" & after that given a special RP chain mission for that team. This would be way more exciting to the players because it's easier to imagine and indulge into the scenario. It also brings nostalgia because most of the players play this game because of the anime Naruto. RP doesn't always have to be this forced conversation or act, it should be more like a natural exciting experience, where you feel like you are a part of the game's universe as your character. Like you are joining the Chunin Exams just like you watched in the animes and you get to fight on your own and make your own decisions with your character. It's cringy because it's forced and done out of the blue without any outline/storyline. I wouldn't say I'm a good RPer myself, but following a story and making up a story on the spot is totally different.
Basically, what I am suggesting is that RP questlines should be a storyline related to specific events in the anime or made up, etc. It should be special and unique. If a host is required, the host should be paid. For example, find a team and host will unlock the RP questline. You will be given specific missions that are given with a scenario. This should be the storyline quest because the normal daily missions are just repetitive "daily" missions for exp. The questline should be the official Nin online story. If this makes sense!