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Found 4 results

  1. Rory's Development Log #7 Chunin Exam Arena, Ino's Flower Shop, Konoha buildings & more! Dear Ninja, This is going to be a pretty long, detailed development log, I'd like if everyone take their time to enjoy each picture and sentence, because It's a whole lot to take in! First of all, I'd like to apologize for the lack of development logs, and the scarcity of live streams recently. I've been making good progress, however, a lot of this is hard to show in pictures, so I've kept them to myself. Some of these things include GUI pieces like the new shop window, buff display, team/party menus etc. These things are usually not much work on my part, and thus I don't enjoy showing them off, so I wait for Whack to code them in and let him show them off. I've been concentrating on maps for the first demo release, a lot of which has been rebuilt since the previews which were shown. Konoha is about 1/2 done at the moment. I took a short break on that to touch up on certain other important visual aspects, and interior maps. Here are some previews of the Konoha map in action, along with some new buildings & locations! I'd like to stress that this is not everything, and I'm showing things selectively! Random Building/Shop Ino's Flower Shop Besides this, I've also spent some time to improve the previously one colored, boring water sprite into this! It's a small addition, but it really gives the village much more life! This is a big thing I took a really long while to do, it's only the exterior of the Chunin Exam Finals arena! This is a screenshot of a playground in Konoha. It is based off (but not copied exactly from) some scenes of Konoha from the latest Naruto movie. I've also spent some time on some really juicy looking interiors. These are iconic places that every Naruto fan should recognize in an instant! Chunin Exam Finals Arena Chunin Arena within the forest of death, where the preliminaries are held! The hands took almost two days to complete because of all the detailed shading it required, but it's finally done. The rest of the arena still needs touch up, but I'm glad the hardest part is done. I spent some time working on jutsu scrolls. This pales in comparison to the other work above. But I'd like to show it off anyway. Some of you were complaining of me being "lazy" and not posting dev logs, so I decided to get this one out. So you can rest assure that progress is coming along smoothly on my side as well as Whack's! For some bad news. First early Alpha release delayed! Don't panic! It's only delayed till the 1st of August. We initially wanted to do it on the 31st of July.. so the delay is of one whole day! That's all for now! Regards, Rory
  2. Rory's Development Log #5 Hokage Building / Office Hey everybody! For the past two days, I've been live streaming my progress on Join.me, it's been pretty fun, having company while I do my work. It's always been my goal to have an open development process, for everyone to watch as we create the game, and this is just one way I can think of that will accomplish that. The link to my Join.me is.. https://join.me/ninonline But I might move to a Twitch.tv Livestream soon, because it's free, and I can have audio on it. It took two days to finish this, but I'm finally done with the biggest building so far, which is the Hokage Office/building. As promised, I'm going to work on the Konoha Hot Springs next. This will be a fun add, especially when we release the game late this month. Note about the "Release" The release we talk about late/end July will be a very basic demo/alpha version with little content to keep you playing. But for the hardcore fans who are staying around watching the development. You'll have a nice little place to chill and hang about rather than the forum Shoutbox! The releases will also be prone to wipes. Without further ado, here are some screenshots of a test map with the Hokage building in it. Once again, thank you for all the members who were with me while I worked on this! If I do choose to live stream what I do next, I'll post the link in the Shoutbox. So stay alert for that!
  3. Rory's Development Log #1 The Konoha Gates Hey everyone, this is going to be my first official Dev Log on the forum. So hear me out all the way, it's not going to be long. Basically for the past 2 weeks, I've been creating tiles, characters, items, GUI and everything needed for the game in a crazily fast pace. For today, I'll be talking more about the tiles. I've already got enough tiles done to map most of the districts of Konoha, but have not yet started on many specific buildings from the anime/manga. So this dev log will show you some of the buildings I have done, and started on, and plan on doing. The Konoha Gate #1 This is the main gate of Konoha. From my research, I've found out that there are actually 3 of them. Which is perfect, because one central exit is something I never wanted! The other two will look different, and be located to the East side of the village. (I do my research) Ichiraku Ramen One of the most iconic spots in the Naruto universe or atleast Konoha. The ramen house will be run by new management, but will still sell tasty noodles to the ninjas of the leaf village! I've decided to use the ramen as more of a slight stat boost item, it's mostly for fun though. There's supposed to be 5 chairs, but I made some mistakes to the tiling, I'll fix that soon enough! Ninja Academy (WIP) Another iconic place for every Naruto fan. The academy where ninjas are born. This is the exit of the academy. Take note that I may post WIP stuff in my dev logs, because I don't necessarily complete things at one shot. I also want to give more in-depth progress, and show my entire creation process. Still need to do.. From the top of my head, I can think of the following I'll still need to do before launch. Hokage BuildingJounin Lounge(?)Weapon ShopClothes ShopIno's Flower ShopOther 2 of Konoha GatesHotspringsHospitalWell, that's all for today's Dev Log! Stay tuned for more coming tomorrow or the day after. Remember, these are daily developer logs, but we're still trying our best to focus more on actually creating the game, so it might not be as frequent as we wish! Regards, Rory
  4. Dear Ninjas, I've been taking a break from doing tiles in the past 2-3 days. Instead, I've managed to complete a large amount of things I needed such as the female sprite base, death animations, hairstyles, making item paperdolls for both genders etc. As I'm too lazy to write a development log today, I'll just be sharing the preview I prepared for everyone to see without much in-depth explanation of what was required to make what you see. Remember, we have in-depth development logs with even more previews for registered users on the forum to view! So if you're passing by Nin Online community and you want to see more previews or in-depth game creation material, please do register on the forum and introduce yourself! These are some of the hairstyles that you will be able to choose from in-game. I'm dedicated to making an extensive amount of hairstyles for each gender. On the first release, there will be 7-10 hairstyles for each gender, each of which will be available in 27 different colors. This would mean 378 - 540 possible hair combinations. I'd think this is a start. I'd also like each of them to be appealing to different kinds of players. I'd like for each Ninja in the game to look very different as much as possible. Bumping into an identical looking player should almost never happen! I left out one male hair by accident, so I'll save that for a future preview.. or will I? Here's another quick preview at some paperdolled items I've completed. Looks simple eh? I have to mention that all these items are completely paperdolled with 88 frames per gender. The character above consists of.. Gloves Vest Inner Shirt Pants Shoes Hair Mask Paperdolls, each of which consist of 88 frames. 88 x 7 = 616 There was 616 sprites I had to do to make that Anbu right there! But the final result is pretty fun to look at. He'll be appearing in some videos eventually so you can see the animations. That's all for today! Remember to register on the forum for even more goodies! Regards, Rory