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Showing results for tags 'event'.
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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rp Protect the VIP: First Match (Ukyio vs Muteki)
a gallery image posted Don Tormenta in Classic Albums
From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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From the album: First Leaf Clan War, April 23th 2023
© Tormementa
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Aside from passing by the occasional novice to adept ninja training then seeing them get ambushed, brutally obliterated beyond their control, then you frantically fleeing the scene in an attempt to save yourself but soon realize that you were only delaying the inevitable, I think that there could be more life breathed into the world of Nin Online created by the game itself instead of just its players (which includes its Game Masters). This is a very rough draft of what kind of dynamic content I'm hoping to see one day, but this is what I have in mind: Wandering NPCs Every now and then, there could be randomly generated docile and hostile NPCs, which could be an animal, creature, or a humanoid, that appear and reappear in different locations. Some could have dialogue options that determine how they will behave, and they could be on their own or as a group. They could even appear via ambush out of cloak. If docile, they could have a random sequence of missions, or they could be a merchant with random items for sale that may have slightly random prices. Missions granted by these NPCs found in the wild could have their ranks depend on their location, but these ranks can still subject to RNG. An example would be a random NPC requiring a player to find something from them in a lower-level area then bring it to them in the higher-level area they are in, but this could be very unlikely or dependent upon the level of the player speaking to them. Docile NPCs can be made hostile if poor dialogue options are chosen. If hostile, they could be standing or moving around like the usual NPCs or lying in wait while cloaked to ambush unsuspecting players. If cloaked, they could have varied Intelligence—if NPCs can be given stats—depending on their current location. If killed, they could have a chance to provide their killer with something: Generous XP that depends on their level. (Guaranteed.) Ryo. Unique items which include housing decor. Locations Randomly generated buildings, interactable objects that lead somewhere, and entrances along walls, in trees, or in the water could appear on the world. These places could be hidden and can only be revealed by those with a certain amount of chakra or through the usage of the 'Sensory Technique', or they could be in plain sight for anyone to see then change to become inaccessible when whatever's inside has been completed in some way. (I.e., if an entrance on a wall such as a cave, that entrance could change to look like a cave-in occurred then disappear.) Examples of what to expect from these randomly generated locations: Docile or hostile NPCs. These NPCs could be similar to to the above idea for "Wandering NPCs". These NPCs could be bosses. A possible hidden stash of ninja tools and ryo. A hidden cave that may have lore about Nin's world. Entire dungeons that may have a reward at the end if the XP from killing whatever is inside isn't enough of a reward. Once discovered, anyone can enter as long as they remain open. Once completed and everyone has exited, the entrance simply disappears or collapses upon itself—whichever is thematically appropriate for what it is—and cannot be reentered. After everyone has left the map it is on, it disappears. These randomly generated locations could eventually disappear on their own if not completed and if no one is on the same map as it. World Events (Unsure about some of these due to the imbalanced populations of playable Great Shinobi Countries and the impact they'll have on the environments they alter.) There could be randomly generated events that could require many players to work together, or players from different villages to work against other villages, to complete or prevent that are similar in nature to raids. For the events that require the cooperation of everyone, players could have the option to work against each other even if one of these events could cause problems for everyone. World bosses. They could temporarily destroy areas. They could drop ryo or unique items which includes housing decor. They could grant an XP multiplier to the village that dealt the killing blow. Randomly generated NPC cults or organizations with a goal of altering an area around them. They could temporarily destroy bridges or block areas. They could smother an entire zone or more than one zone in poisonous mist or in blazes of wildfire. They could temporarily summon and unleash beasts if not stopped that are more powerful than them. Randomly generated artefacts or places of power that warring villages will have to fight to obtain. (This could tie in with the above randomly generated NPC cults or organizations.) These are only temporary as in they will disappear/expire after enough time passes, but if successfully obtained after a successful channel, they could give their bearer/wielder a powerful buff. If an artefact, this drops upon death for another player to pick it up. If a place of power, the buff is lost upon death. Missions (Unsure about this one since it could conflict with dailies and be too difficult to implement due to the nature of Nin's world.) Similar to part of the "Wandering NPCs" idea, pre-existing NPCs, randomly generated NPCs out in the wild, and the Mission Assignment Desk could have missions for players. If the Mission Assignment Desk has a random mission for the player, a bird will fly to them to deliver a letter followed by a system notification, and they could visit the Desk to be briefed. These types of missions with a client may require the player to meet them for additional details. Examples of new missions: Assassination (PvE and PvP). If PvE, the head of NPC could be required as proof to complete the mission. This head could drop if the player holding it is killed. If PvP, a NPC could want a specific ninja killed. There could be level requirements with ranges for certain players to be eligible to be picked for assassination by this random mission when generated for the player that will be accepting it. Bodyguard. A client could appear at a location where the player is supposed to meet them, and while they are doing whatever they need to do, hostile NPCs could randomly spawn that will need to be killed in waves to protect the client. The "client" doesn't have to be a NPC; it could also be a building or a general area. Escort. A randomly generated NPC will meet the player at the main entrance to their village, speak with them, and will follow the player to the location they informed them about. These randomly generated NPCs can be found in the wild as well, and they may ask the player to escort them to a random village. The clients could be affected by buffs and heals from medics, and the client could faint with a timer that depends on the rank of the mission which can allow a medic to revive them. Hostile NPCs—animals, creatures, or bandits—could have a chance to randomly spawn when transitioning to a new area that the client will need to be protected from. If the client or the player dies (not just faint for either), the mission fails. Players are able to see another player's NPC that they are escorting, and players who are not aligned with their faction are able to see, attack, and kill the client. Finding a pet. There could a chance the pet might fight back or run away which means the ninja will have to "fight" it to retrieve it. Lowering its HP to zero with a weapon will kill it which will fail the mission, but lowering its HP to zero unarmed will simply cause it to faint which will allow the player to "loot" it. If the player dies, the pet will drop (revive and flee); however, the pet will remain in the location where the player died which will allow them to attempt to recapture them. Infiltration. There could be randomly generated locations that can only be uncovered and unlocked by the player who received the mission. Once the player enters, the location becomes visible and accessible to all until the mission is completed or has been failed. These missions may require the player to eliminate a VIP, eradicate everyone inside of the location, survey, or recover/steal an item and return it to the Desk or a NPC. If an item, it could drop upon death. If the item is picked up by another player, the mission fails or could fail when it is destroyed/sold. Rescue. Similar to Nia's circumstances from the Lv40 Arc, a player could receive a rescue mission from the Mission Assignment Desk, a randomly generated NPC out in the wild, or stumble upon a fainted/tied up NPC at a random location. Once the target of interest is interacted with, the player could be ambushed by hostile NPCs that kidnapped them. If the player dies before killing those hostile NPCs, the mission fails. This also means that they have a chance to return and interact with the unconscious/tied-up NPC again if the hostile NPCs are killed before they die. If the latter is the player's method of discovery, the mission is automatically added to the player's mission log when they attempt to interact with the conscious/tied up NPC and the player is promptly ambushed. All of these types of missions should affect a village's score if completed. If a client is involved, there could be a chance that they may lie about the details of their request causing the mission change to a different rank with different requirements after meeting and speaking with them. All of these random missions are completely unique to a single player unless other players are in a team with them before they occur. These types of missions are not always guaranteed to generate every single day as they are purely RNG. As mentioned at the beginning, this is all VERY much a rough draft, and I don't expect it all to be perfectly implemented as worded into Nin. If it provides enough inspiration to create something similar to the above, please do go along with it! I'd love to see more life in Nin's world that doesn't come from just us but from the game itself, and I think this would be excellent for role-playing scenarios.
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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From the album: Leaf Wedding (Feb 14th, 2023)
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Hi!People are always saying that no event this no event that or event only for NA timezone etc.Well,the reason i am here is to announce that i will be hosting Non-Official Events! In this Event, you should not expect any ryo or rewards because my purpose is to make the game fun by involving the community itself. So in this event,i will of course be the Manager I will be needing two secretaries so if you have to volunteer for the job ,DM me in discord or at the website (Shonen#7048). I will be hosting Events of two timezones! One day i will host for EU Timezone and One day for NA and the event Registration will be each Monday and the event will take place at Week-ends(For Na it will be Saturday,For EU it will be Sunday) I will be posting the rules and everything regarding the event when i post it tommorow(Monday for EU timezone,Sunday for NA Timezone) Thanks for reading and this is just a reminder, No rewards should be expected!
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Dear Ninja, The Community Manager and the two current Kage, @Deathmall Sasayaki and @TetsuHawk, invite you on March 24, 2018 to join us in celebrating the world of ninja in a full day of festivities and celebration. The ninja festival is a 24 hour event that will begin with the opening ceremony and end with an advanced placement-style PvP tournament. Throughout the day, there will be GM hosted events that you may participate in, and the Kage will have 1,500 Tokens each to divide up as prizes and host their own village-specific events when there is no other events happening to keep the day flowing and active. They will be required to fairly host events to give out these tokens, if they do not use all the tokens, they will be requested to return the amount unused to the GMs (so encourage them to host plenty of events). This festival, we'll be having a new exclusive item called the Dragon Festival Mask. This mask can be obtained for 1,000 Festival Tokens which are a token currency exclusive for the ninja festivals, and may be exchanged for event items at the "Festival Shop" in each village. The shop will be available at 12:00 A.M. EST and will be removed at 11:59 P.M. EST on March 24. Festival Token The festival token is engraved with a dragon's head, and can be used in any future festivals, so stock up - even after you purchase what you want. To obtain these shiny little tokens, you must either participate in events or farm the following mobs: Wolves/Coyotes, Scorpions, Tunnelers, Scarabs (Big/Small), Tigers, White Tigers, Snakes (Bottom and Top), Bears, and Snow Wolves. The drop rate is similar to that of the primary item they drop. For example, a Festival Token will drop at the same rate as snake venom in Snakes, or fur in Tigers. There are plenty of options, so make sure you get to farming! Dragon Festival Mask The dragon mask comes in two colors: Red and Black. Each one is 1,000 Festival Tokens. There will be a present box in the square of your village to claim these masks and other items for tokens. Throughout the day, we'll be having events for you to participate in. All events are 100% Mandatory Peaceful unless stated fighting can be done. Any attacks on the event are subject to jail time. Opening Ceremony - 12:00 A.M. EST We invite you to join us for the first hour to be apart of the opening ceremony that your Kage and I will be hosting to initiate the festival. This ceremony will happen at every festival and any roleplay announcements may be made here by your village officials. This is also a time for you to ask questions, learn more about the event, and roleplay with other ninja. Early Morning Delivery - 3:00 A.M. EST to 5:00 A.M. EST 3:00-4:00 - Leaf Village Delivery 4:00-5:00 - Sand Village Delivery In the next hour, your village will be instructed to deliver a message to the GM hosting the event. During this delivery mission, the defending village may prevent you from getting to the mission location (so long as they are not camping anywhere near the mission location). Anyone who gets to the GM within the hour will receive 100 Festival Tokens. The event will end at 3:59 and 4:59 respectively. (Mission explanation will take about 5 minutes, and you must deliver the correct message.) Hide and Seek - 12:00 P.M. EST to 1:00 P.M. EST For 1 hour, Game Masters will be rotating locations and giving out hints for Hide and Seek. Each ninja to find the location first and find the GM will receive 100 Festival Tokens (only once per person, if the same person keeps getting 1st, then the following ninja to find the GM will get the prize). Ninja Dance Party - 6:00 P.M. EST to 7:00 P.M. EST Every ninja may gather at Tanzaku Quareters (near the entrance of the castle by all the trees) and join us in a temporary Discord channel where music will be playing and you may dance around, socialize, etc. Random Festival Token prizes will be given out throughout the dance party, and we'll likely try to give it to the most lively dancers. If you need a guide on how to dance like a professional, some fellow ninja will help you learn da wae: Ninja Festival Trials (Pre-Registration) - 7:00 P.M. EST to 7:30 P.M. EST Begin gathering near the Tanzaku Quarters entrance to the Castle (same place we danced at) so that we can gather information. You should beforehand acknowledge that there is a small fee of 500 Ryo to enter the Ninja Festival Trials. Ninja Festival Trials (Registration) - 7:30 P.M. EST to 8:00 P.M. EST Game Masters will begin collecting your entry fee, and teleporting you into the waiting area. Ninja Festival Trials (Fights) - 8:15 P.M. EST to N/A The rest of the night, we will be sending you into bracket-made matches against other ninja to show off your skill. Advanced Placement To make things even more exciting, these placement matches will be within certain level ranges, and two prize pools are available for both brackets. 1st Bracket: 30-50 2nd Bracket: 10-29 (must be level 10 to enter) Prizes (For Both Brackets) 1st Place - 1,000 Festival Tokens 2nd Place - 750 Festival Tokens 3rd Place - 500 Festival Tokens All participants will receive a participation prize of 75 Festival Tokens. This prize will be given to you upon paying for your entry into the tournament. Village Specific Events Your Kage will be announcing their own events whenever they'd like beforehand on the forums/discord, so be watching out for those events! Future Ninja Festivals The Ninja Festivals mark the season changes: Spring, Summer, Autumn, and Winter. So four times a year, we'll have four different festivals with a new exclusive cosmetic which can be purchased with Festival Tokens. So if you have left over tokens, make sure to save them for future festivals! Summer Festival - June 23, 2018 Autumn Festival - September 22, 2018 Winter Festival - December 22, 2018 Best Regards, Jessica
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Dear Ninja, We had a Chunin Exams event on the 23rd of July, quite a long time ago. Sorry it took us so long to get the recap up. We've cut it up to shorten it and basically showcase the important parts of the event. Let us know if we did anything wrong and we will improve on the next one. @HypnoMan was expected, but he didn't show up on time and had to fill in for him. There may no longer be a voice shoutcaster, we are not sure what you guys prefer. Let us know! This is also still a big work in progress and we are still improving our performances. Our next step is to get Closed Beta out! We know people are salty about losing both Chunin Exams and feel like they were cheated, we won't make each one feel like this and are making improvements. Even though, we want it to be hard - sometimes it can be too hard. We will try to mix it up a bit and not always have the same host. The 3rd Chunin Exams will be hosted by me. Shoutcaster @Seth Editor @Jester
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Hello Ninja, In preparation for Closed Beta, I will be hosting a Contest/Giveaway. This contest is a Fan Art contest. All art is welcome, no ones art is too bad, just give it a shot! There will be a theme: Nin Online Themes. This includes Organizations (Anbu, Akatsuki, etc), Nin Online Fan Art, Nin Online Original Character Fan Art, etc. Rules Post your submission in this thread by making a reply. Up to three submissions per person. If you do submit multiple submissions, put them in a spoiler and edit your original post and add your extra submissions. You will not gain any advantage for adding multiple submissions, you will be judged for your overall work and effort. Your art should be 100% your own work, we understand some people are not born artists, we will take it, just draw or craft whatever you can. Plagiarism is very serious, you will be disqualified and warned. You may use Graphic (computer created) art or Paper/Canvas art. You can also craft using wood or clay if drawing or graphic art is not your preference. Your art MUST have content related to Nin Online. Whether it be characters, symbols, logos, or anything. Just make sure it is related to Nin Online! Your art may not contain any offensive or rude comments or imagery. The art should follow all community guidelines found here. Ninja who already have Gold/Silver may participate, however, they will not be able to qualify for any of the Gold Ninja ranks, as we would like to give the rank to people who may not be able to acquire Gold. So this means no Alternate Accounts (to Gold Members) should be applying either. Your submission should look like you put a bit of effort into it, try to not do very simple artwork. (Stickmen, messy and quick sketches, etc.) Rubric Judging will be based on the following. This is available to you so that you understand what we are looking for. Presentation - Entry looks easily presentable, could be understood out of context and overall looks neat. Effort - Entry looks like some hard work went into the creation of the art. Creativity - Entry does not copy a theme in other entries already submitted, has it's own unique twist. Relation - Entry is related to Nin Online in some way. Prizes $25.00 Nin Credit $10.00 Nin Credit 2 Gold Ninja Ranks Special Dates Entries begin immediately. Entries will close on August 24, 2016. Prizes & Winners will be announced August 27, 2016. Judges @Yuko, @Rory, @Akiro Good Luck, Yuko