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Found 3 results

  1. Hello ! Today i want to suggest My suggest is : Forbidden zone for really hunting is zone be in it good or rare drop be specific to this area if you died in that zone any drop you will lost any thing you get it in that zone it from that zone if you are lost other player can loot that drop from that zone we can call that forbidden zone you will win more or lost more In this place no rule because you are the rule In this place where there is no law but your power can make law In this place Where you can betray all the other people : Even if it is from your village, a friend or a member of your team ....................................................... I imagined this Forbidden zone 1 - You can find in that zone only high level people . Example Level : 50 to UP . 2 - You can find in that rare drop be specific to this area 3 - in that zone if diad you well be lost any drop you get it from that area 4 - in that zone you can betray all the other people 5 - in that zone you loot the drop from any one you kill him if he have drop from that area 6 - in that zone if have any drop from that area you cant can only leave after a certain time has passed . Example : 30 sec like ship in mist 7 - in that zone you can kill any one from your village, a friend or a member of your team ............................................... Why do I think this is a good idea? 1 - People are encouraged to play for different reasons. I believe this suggestion would add an incentive for people to go into Forbidden Zones in hopes of finding any other player for loot him and get all drop of him and that will be a challenge to be reckoned 2 - Encouraging team work 3 - Make people more careful
  2. The Raid system is working really well. It has brought somewhat of a goal, when establishing dominance over other villages. But since raiding is becoming more frequent, there is a group of people complaining about "zerging". I get it, it's not fun encountering a group of ten people, and feeling powerless to do anything. But I don't think we should regulate how people play the game by restricting them. An example of this is by making zones "war zone", and increasing the chance of friendly fire. I see this as negative. Instead I think we should encourage people to enter DZ more. How do we do this? Treasure Hunting and Counter Hunting! I propose a system which randomly spawns 10 "Mysterious Boxes" every 2 hours in 10 random Danger Zones. This box should have around 5-10k HP, and can be destroyed by damaging it. When it breaks, it will drop 500 ryo, which the treasure hunter can pick up. It might even contain a rare drop sometimes. Why do I think this is a good idea? People are encouraged to play for different reasons. I believe this suggestion would add an incentive for people to go into Danger Zones in hopes of finding some of these boxes. You might get lucky, and find a box somewhere isolated! Or so you think... Because it would also allow hunting groups to keep watch of some of these boxes as bait, and therefore also countering boring map switch camping. Avoiding abuse Commanding your summon to take out the box shouldn't be possible, else you would be able to just AFK in a corner and let your summon take it out, and log out if anyone enters the map. Therefore summons shouldn't be able to damage the box. The box should also never spawn in locked locations but randomly thoughout the game world. Won't this inflate the economy? Say a box spawns behind a tree in a random map. No one is going to find it. This will most likely limit the actual boxes that is found, and limit the amount of ryo that enters the economy.
  3. I've got bounty hunting I misison and I can't do it so I just abandon it.. and then it came again so I thought I was just unlucky.. but abandoned it 5 times with it coming every single time.. I just want to skip this mission..