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Found 3 results

  1. Fujiwara Ryosuke

    Why? Because Yes, because it's cool and most important, because it has potential to be used as reward for some content and of course it can be sold on the shop. Colored Jutsus? What would be it's business? Colored Jutsus could be a specialization. so I came up with some colors for Lightning Nature as example (As It's the only nature I have acess to take pictures right now) Blue Lightning: Standard Lightning Nature Color Red Lightning: Would require your to have Fire as a secondary Nature and would increase All Lightning Jutsus base damage by +1 Yellow Lightning: Would require you to have mastered all Lightning Jutsus, then would decrease Chakra cost of all Lightning Jutsu by -1 Black Lightning: Would require you to be a Rogue Ninja/Akatsuki/Taka Etc. Plus, you'd need to have atleast 100 INT and Level 40. It would decrease the cooldown of all Lightning Jutsus by 1 second. Purple Lightning: Could be Sold on shop. (There could be many other colours and not only for Lightning Nature, but all natures, the conditions to unlock different colours could be any others aswell as long as they represent some sort of challenge or adventure in order to earn that jutsu color. NOTE: You can have only one Jutsu color, if you choose one, you keep it for life)
  2. Fujiwara Ryosuke

    Terrain Jutsu After playing a while, I've realized that the mist ninja are the only ones with perks while walking on water, so I though...Things could be much more Dynamic if there were more terrain advantages etc. But, considering that all villages already has their passive skills, introduce this terrain boost to all of them, would be unfair to the mist, since they already would have it, so why not, have a set of jutsus that could change the terrain arround the caster and give it some sort of effect. NOTES REGARDING TERRAIN JUTSUS: 1-They're not OP, but they're a big game chance if the fight resolve arround it, so their cooldowns are kinda high 2-Casting a Terrain jutsu above another same terrain jutsu doesn't stacks damage, just restarts the duration timer 3-Some Terrain jutsu will counter effect each other, for example, Water terrain will turn lava terrain into normal terrain 4-There will be a 1,5 second channeling to cast a ground jutsu. Here's the list of ideas: 1-Water Floor Jutsu --->Creates a 3x3/5x5/7x7 sized Water zone arround the caster. Once the jutsu is casted, all ninjas within the water area are cleansed from burning status. The water behaves as normal water, that means mist ninjas can charge chakra and walk on it at no expense or chakra. Casting Water Floor Jutsu on another type of Floor turns them into another type of floor and decreases their duration by 7 seconds. Sand > Mud Lava > Normal (Neutralizes) Ice > Water Static > Increases damage tick by 25% Mud> Water Water>Reset Duration ----Water Mastery Required ----Level Required: 18 ----Duration: 20/24/28 seconds ----Cooldown: 60/56/52 seconds ----Cost: 20/23/26 Chakra 2-Sand Floor Jutsu --->Creates a 3x3/5x5/7x7 sized Sand zone arround the caster. Once the Jutsu is casted, all ninjas from Sand Village or with Earth/Wind Mastery are granted invisibility for 3 seconds. While on the sand, Sand Ninja or Earth+Wind mastery users recovers 1/2/3 Chakra per second. Casting Sand Floor Jutsu on another type of Floor turns them into another type of floor and decreases their duration by 7 seconds. Water > Mud Lava > Sand Ice > Sand Static> Decreases damage tick by 40% Mud> Sand Sand> Reset Duration ----Earth Mastery Required ----Level Required: 19 ----Duration: 20/24/28 seconds ----Cooldown: 60/56/52 seconds ----Cost: 20/25/30 Chakra 3-Ice Floor Jutsu --->Creates a 3x3/5x5/7x7 sized Ice zone arround the caster. Once the Jutsu is casted, all ninjas on the zone are snared on the floor for 2 seconds, 1 second if they have water or wind mastery, no snare at all if they mastered Water and Wind Elements. While on the icy floor, ninjas get a -10 agility debuff, -5 if they mastered ice or wind, -0 if they mastered Ice+Wind. Casting Ice Floor Jutsu on another type of Floor turns them into another type of floor and decreases their duration by 7 seconds. Water>Ice Sand>Ice Lava>Water Static> Nothing (They stack and don't affect each other) Mud> Water Ice> Reset Duration ----Ice and Wind Mastery Required ----Level Required: 24 ----Duration: 20/24/28 seconds ----Cooldown: 70/65/60 seconds ----Cost: 27/30/33 Chakra 4-Lava Floor Jutsu ---> Creates a 3x3/5x5/7x7 sized Lava zone arround the caster. Once the jutsu is casted, all ninjas within range can't Sprint for 2 seconds, NInjas with Earth Mastery gets only 1 second from this debuff. While on the lava Floor, NInjas take 20/24/28 damage per second and get the burning status on all enemies, Ninjas with Fire element mastery takes half damage from floor lava. Casting Lava Floor Jutsu on another type of Floor turns them into another type of floor and decreases their duration by 7 seconds. Water>Normal Sand>Lava Static>Nothing (They stack and don't affect each other) Mud> Normal Lava>Reset Duration ----Earth and Fire Mastery Required ----Level Required: 30 ----Duration: 20/24/28 seconds ----Cooldown: 70/65/60 seconds ----Cost: 32/36/40 Chakra 5-Static Floor Jutsu ---> Creates a 3x3/5x5/7x7 sized Static Zone arround the caster. Once the jutsu is casted, all ninjas within range are stunned for 1 second. Ninjas with Lightning Mastery doesn't gets stunned, but gets silenced. While on the static floor, Ninjas take 10/11/12 Lightning damage per second, each 4 damage ticks from this floor will stun the targets for 1 second (or silence if they have lightning mastery) Casting Static Floor Jutsu on another type of Floor turns them into another type of floor and decreases their duration by 7 seconds. Water> Increase damage tick by 25% Sand> Decreases Static damage tick by 40% Ice> Nothing (They stack and don't affect each other) Lava> Nothing (They stack and don't affect each other) Mud> Nothing (They stack and don't affect each other) Static> Reset Duration ----Lightning Mastery Required ----Level Required: 37 ----Duration: 20/24/28 seconds ----Cooldown: 80/72/64 seconds ----Cost: 35/40/45 Chakra 6-Mud Floor Jutsu ---> Creates a 3x3/5x5/7x7 sized Mud Zone arround the caster. Once the jutsu is casted, all ninjas within range are snared on the floor for 2 seconds (1 second if you mastered earth or water mastery, you don't get snared if you mastered Earth and Water).While standing on the mud, Ninjas get -14 strenght debuff, If they mastered Earth or Water mastery, they get a -7 strenght debuff, if they mastered Water+Earth Mastery they get no debuff. Casting Mud Floor Jutsu on another type of Floor turns them into another type of floor and decreases their duration by 7 seconds. Water>Mud Sand>Normal Ice> Water Lava>Normal Static> Nothing (They stack and don't affect each other) Mud> Reset Duration ----Water and Earth Mastery Required ----Level Required: 41 ----Duration: 20/24/28 seconds ----Cooldown: 70/65/60 seconds ----Chakra: 32/36/40 BONUS: 7-Shadow Ground Jutsu --->Creates a 3x3/5x5/7x7 Shadowzone arround the caster. The closest enemy snared by the attack will become bound to the caster and will replicate all movements/jutsu (that they know) that the caster do. This Technique Drains 10/8/6+Bound Target Level/2 Chakra per second (Example, at level 1, if this skill snares a level 10 player, it will consume 15 chakra per second from the user). If the user's Chakra ends, the bound target will be released, the caster can reactivate the skill to release the target and save his Chakra. This Jutsu doesn't interact with other Terrain Jutsus, it stacks normally. ----Only Leaf Ninja from NARA CLAN may use this technique ----Level Required: 26 ----Duration: 4/5/6 seconds ----Cooldown: 38/35/32 seconds ----Chakra to cast: 10/9/8 Chakra ----Chakra to Maintain: 10/8/6+Target Level divided by 2 Per second. NOTE: I heard Leaf is having a hard time, so that's why I'm suggesting this bonus jutsu exclusive to them. ------------------------------ I bellieve these kind of jutsu wouldn't be overly used such as others with more direct combat, but once people realize how strategical pvp battles could be, and honestly, I bellieve the terrain would be quite a game chance, and would make people think twice before recklessly charging at their target. I'd appreciate your feedback and also hope this suggestion triggers some ideas on the developments (even if it's not like this that I'm suggesting)
  3. Fujiwara Ryosuke

    Bushin no jutsu is a signature technique on the shinobi world that allowed them to mislead their oponnents, giving them a clear tactical edge based on their own intellect and ability to decept their opponents and I was wondering why it's not present here, I bellieve if there were clones, the PVP scenarion would have a whole new concept, but the question we have regarding clones, is the following: How would they be controlled?? My conclusion is that a single jutsu would be quite impossible to control if you consider all variants that could be done with a clone, so, my most honest idea is: Make it a multiple jutsu... How would they work? 1st of all... Clones would have limitations: 1- Clones would deal 30/40/50/60% of the user's damage 2- Clones would be destroyed upon any damage/effect they suffer 3- Clones have a maximum duration of 8/9/10/11 secs (based on level) 4-While a clone jutsu is on cooldown, all other clone jutsus also are on cooldown 5-If you Master a clone jutsu, you can hold the jutsu channeling even more (filling a second bar), if you do so, a second clone appears, the skill cooldown is doubled and the Chakra used is 2.5x more. As soon as you charge the first bar, the first clone appears and does it's function, the second clone appears when your fill the second charge bar. 6-Every village has it's own type of clone: Leaf: Shadow Sand: Earth Mist: Water How would this multiple jutsu thing work? There would be different scrolls of Shadow/Water/Earth Clones...and I could think on 9 of them so far: 1-Attacking Clone Jutsu --->A clone of yourself runs towards the set target and will try to hit it with basic attacks (z). ----Required Level: 5 ----Duration: 8/9/10/11 seconds ----Cost: 13/14/15/16 Chakra ----Cooldown: 21/18/15/12 seconds 2-Marksman Clone Jutsu --->A clone of yourself will try to align vertically or horizontally with the target and will throw shurikens on it, after 4 seconds, it will throw a shadow shuriken (but it doesn't stuns like the common one) ----Required Level: 10 ----Duration: 8/9/10/11 seconds ----Cost: 14/15/16/17 Chakra ----Cooldown: 22/19/16/13 3-Dashing Clone Jutsu --->A clone of yourself dashes (uses teleport) to the target and will try to hit it with basic attacks (z).(It repeats the dash after 6 seconds) ----Required Level: 14 ----Duration: 8/9/10/11 ----Cost: 15/16/17/18 Chakra ----Cooldown 23/20/17/14 seconds 4-Explosive Tape Jutsu --->You fill a clone of yourself with 1 explosive tapes, the clone will run towards the target and upon taking damage or touching the target, it explodes. It deals damage equal to 1 explosive tape to all targets within 1 square of distance of the clone (even on allies), and you need to have 1 explosive tape on the inventory in order to cast this jutsu. ----Required Level: 19 ----Duration: 8/9/10/11 ----Cost: 13/14/15/16 Chakra ----Cooldown 24/21/18/15 seconds 5-Shadow Shuriken Clone Jutsu: --->You'll Throw a Shadow Shuriken that stuns you for 1 second, as it hits, it doesn't stuns the target but the shuriken turns into your clone that attacks the target with basic attacks (z). ----Required Level: 24 ----Duration: 8/9/10/11 ----Cost: 19/21/23/25 Chakra ----Cooldown: 27/25/23/21 seconds 6-Binding Clone Jutsu: --->One of your clones runs towards the target, and upon touch, it applies a binding effect on the target (depending on the type of clone) Water Clone: Binds the target with a Bubble Earth Clone: Binds the target with Stone Pillars Shadow Clone: Stuns the target (I have no idea of better visual effect, perhaps those strings from kagemane no jutsu?) ----Required Level: 29 ----Duration: 8/9/10/11 ----Cost: 23/25/27/29 Chakra ----Cooldown: 31/28/25/22 seconds 7-Escape Clone Jutsu: --->You create a clone that will run from the target while you get invisibility for 4 seconds. ----Required Level: 32 ----Duration: 8/9/10/11 ----Cost: 24/26/28/30 Chakra ----Cooldown: 32/29/26/23 seconds 8-Counter Attack Clone Jutsu: --->You create a clone that will stand still and block the next 2 incoming attacks from the target while you get invisibility for 5 seconds, plus, if your clone block any attack, your first basic attack (z) while invisible will always be a critical hit ----Required Level: 38 ----Duration: 8/9/10/11 ----Cost: 30/33/36/39 CHakra ----Cooldown: 35/32/29/26 seconds 9-Heavy Blast Clone Jutsu: --->You create a clone that will rush towards the target, dealing 100% of your basic attack damage upon strike and pushing the target 5 squares, if the target hits any terrain, the target takes extra 50% damage and gets stunned for 1 second. The clone disappear if he lands this attack. ----Required Level: 45 ----Duration: 8/9/10/11 ----Cost: 40/45/50/55 ----Cooldown: 40/37/34/31 seconds