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Found 22 results

  1. Aleiya

    design

    Hello Everyone! My name is Aleiya, and I'm from the Leaf Village! I've always felt that during the night and the rain in the village, visibility is pretty low which is why everyone prefers day time so they can see well. I've always envisioned Leaf to be beautiful at night time with its warm lights and homely lit up stalls and shops so I decided to make some concept art for how I hope the design for the lit up villages can look someday! Please like this if you think it should be implemented! I know its a daunting task but its a long term goal to make Nin more beautiful as time passes. :3 I am also in no way an artist, and this is my first time trying my hand at digital art and pixel art so go easy on me! My design:
  2. What would everyone think of a team tournament? Teams of 4 enter the tournament with a 4k ryo entry fee, they will fight to death winners of the tournament runs away with big ryo prize. If I can get the support of GM the tournament will be held in a large map big enough for 4v4 However if no GM would want to help the tournament would have to be private so no scums come and ruin it the captain of each team would meet me in game pay the entry fee and a discord link will be sent to their dm's instantly. Once in the discord server further details of location and other stuff will be released to the players and the day of the tournament everyone will meet at the location fight it out team vs team until there is 1 team standing: 1st- 20k (5k per player) 2nd- 12k (3k per player) 3rd- 8k (2k per player) It would be a lot better if a GM would help support this idea as then no one would have to through the work of making and joining discord servers and keeping it private so people don't bombard the tournament, entry fee will still be needed as all ryo is coming out of my pocket and if GM would like to help they can possible add other prizes and maybe we can make this a bi-monthly tournament or even monthly tournament. Let me know how you feel about this and if you have any suggestions this was just an idea I came up with while bored in an exam so it will not be perfect.
  3. To me the idea of village passives is related to having an advantage over your territory. Mist has the ability to charge and not lose chakra in water, making them deadly at their big ocean zone. Sand can cloak at desert and not being spoted by anyone and without the necessity of hiding behind something. But Leaf has will of fire... which to me doesnt really correlate with these two. What does will of fire bring to defend leaf village? So It got me thinking, what would an advantage be for leaf players to be able to defend their territory, and I got the idea of Forest vision. The concept is similar to pokemon old school games. Being able to see in a radious close to the character. This FOV follows the character while moving and it would translate to be able to see behind trees. This is a mock up concept of whats the idea I have in mind. Alternatively it could only be limited to be able to see behind leafs only and not the tree trunks like so: By limiting the range within the player is able to see behind the leafs, the other village players won't be as much as an disadvantage when trying to go to the leaf village, they can still take routes from the side of Chakra forest to try not being spotted etc... This bring leaf at an advantage while defending their own territory like Chakra forest, Larvas, etc... but its still fair becuase it wont bring much of an advantage inside their village, just like mist passive isnt much of an use inside their own village. This is is just an idea I got randomly today and I wanted to make a concept and share it to everyone, I would like to hear your comments and opinions or how this could be more balanced or if you think its too broken, etc...
  4. Itsuku

    It's come to my attention that most people who first choose the medic mastery often times reset their characters, due to the difficulty it is to level up against mobs, and depending on the dailies you get, it makes traveling to other villages a nightmare as you tend to get killed on the way there, or on the way back with an item that drops upon death for said mission. My idea would benefit all villages, all players, and hopefully bring more medic/support players to the table. My idea you ask? Granting xp upon healing another player via Treat Wounds, as well as granting xp on reviving players (and other support jutsu excluding cursemark). This would give more urgency (especially during raids) for teams to work together. Another idea, if simply using the jutsu seems too unbalanced, then perhaps granting an item that allows for xp to be obtained while using said medical jutsu, such as surgical gloves, or a headpiece.
  5. Adarya

    Hello!I continued my clan banners and now I made 2 for each leaf clan, in case anyone wanna decorate their profile cover photo. Feel free to use them. Each clan is represtented by a color, but they all share the similarity of using a forest as a background, cause Leaf village I also created leaf village ones in case someone is not in a clan but still want to use a forum banner:
  6. Spooks

    I know this may have been talked about in the past.. and if it has been I want to bring it back up Whether or not people want to admit it.. leaf is a village that takes pure skill.. we don't have a aimbot Fan that snares every 2 secs.. or a Instant poisoning WATER PRISON pipe. We don't even have a stick to run at ninjas with or some kind of pebble to throw at them, literally NOTHING and I see it as a massive disadvantage especially with others villages orgs being people running with boomsticks and godzilla puppets but that's a topic for another day. : ) Enough Rambling.. lets start . Chakra Based Weaponry Chakra Blades: (Melee/Close-Mid Range) A sharp Knuckle Blade with the abilty to absorb the users chakra for added lethality, in the right hands this can be a very useful . Attack style: Sends out a wave of Chakra in a straight line(basically a downgraded hiramekarei), slicing them for bleed 1 DOT if critical . Range: 1-2 tiles Scaling: Chakra Dmg: Medium Attack Speed: Slow Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Chakra Dagger: (Melee) A weak short dagger infused with users chakra to gain a slight boost in damage and a Major attack speed Attack Style: Basic sword attack.. but one handed Range: Basic attack range Scaling: Chakra Damage: Low Attack Speed: Very Fast Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Intelligence Based Weaponry Rajin Blade: An electric energy sword that originally belonged to the Second Hokage, said to be the sword of the Thunder God. Attack Style: Sends out a wave of electric energy damaging and immobilizing the target for a very short duration Range: 1-2 tiles Scaling: Intelligence Damage: Very Low Attack Speed: Very Slow Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Wooden Staff: Nobody knows what the Adamantine Staff does yet.. sooo I cant give a Description but basically a watered down version of whatever it is (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Agility Based Weaponry Sōshūga: The “Twin Attacking Fangs” are a beautiful pair of nunchucks with handles carved to have the shape of a dragon head at its base. Attack style: slightly increases damage and extends melee range by 1 tile Range: 1 tile Scaling: Agility Damage: Medium Attack Speed: Normal Requirements: Lvl 10, Leaf Village & 20 Agility Flying Raijin Kunai: A specially crafted Kunai used by the Fourth Hokage and can be seen as the starting point for the Transportation Jutsu that he excelled at. Attack Style: throwable projectile, if the kunai hits a target it marks the target for 10 seconds.. during this time the user can choose to teleport to the target (ALT+Basic Attack Keybind) Range: Normal Throwable tool range Scaling: Agility (higher agility = lower cooldown) Damage: Little-No Damage Attack Speed: Instant throw and recall but Medium base cooldown Requirements: Lvl 10, Leaf Village & 20 Agility I don't know what's the plans for leaf and if the fact that it doesn't have a weapon is the way that the creator wants the game to be but I hope you take my thoughts into consideration . If you made it this far, Thank You & I appreciate it .
  7. Nagao Hideki

    Hideki Clan: The Hideki Clan (秀樹一族, Hideki Ichizoku) is one of the many clans of Konohagakure and a branch family of the Sasayaki Clan. The clan's name translates to "Timber Trees" from japanese which symbolises their philosophy on broadening their knowledge, much like how trees grow with time and is also mirrored by their clan words: "Better to light a fire than curse the darkness". They are known for their lexical knowledge of the shinobi world and their stealth tactics, which heavily rely on the Cloak of Invisibility Technique. The clan's first and current head is its founder Nagao Hideki. Overview: The clan is renowned for its archive which is said to hold an in-depth knowledge of the shinobi world. Members of the clan, who are known to seek knowledge in remote places of the ninja world, are trained to gather intelligence from an early age utilizing the Cloak of Invisibiltiy Technique developed by their ancestors. The knowledge stored in the clan's archives is a result of documented missions combined with expeditions into the Land of Fire and beyond. Members' ability to use stealth is often relied on at times of war to gather intelligence on the positions and movements of enemy units which are then relayed to the higher-ups in order to aid them in composing battle plans. Hideki kinsmen are also known to heavily rely on one another since young shinobi are put in teams from an early age in order to master the basics of teamwork. Each team is assigned a team leader who helps them develop their skills and provides assistance during difficult missions when necessary. Experiences gained by young shinobi while working in teams are later relied upon in battles and hunts while they also serve to strenghten bonds between team members and the clan. The Hideki Clan has also kept records of various medicine preparations and effects utilized by its Medical Corps, members of which are known to be skilled in the area of medicine and healing arts. Hideki are also known for their close connection to nature itself as they tend to the trees of the Sasayaki Clan Forest which is symbolized by the clan's insignia. Due to this deep connection with nature most of the clan's members also tend to sign a summoning contract with an animal of their choice at some point in their life. The clan shares their ancestral home with the Sasayaki, thus they reside in the Sasayaki Clan House found in the north-eastern part of the village. Young shinobi attend classes in the clan's classroom where they are taught the basics of life as shinobi and are also encouraged to broaden their knowledge by browsing the archives. Matters of utmost importance are discussed in the clan's secret hideout which houses a council room for times of peace and a war room for times of war. Kinsmen are also able to enjoy sounds of nature and converse freely in the clan's zen garden. Rites of Passage: One of the earliest rites of passage for young Hideki is a game of hide and seek starting from the Konoha playground. Young clan members are tasked with finding three elders who used the transformation jutsu to pose as Kimi, Miki and Oku in various places across the village relying on their surveying abilities. Upon completing the task, they are provided with a scroll containing the Cloak of Invisibility Manual and are officially recognized as Genin by their fellow clan members. Clan members enter adulthood once they obtain their first face mask and successfully complete the trial of the mask. During the trial candidates are expected to obtain three pieces of ryo from three separate checkpoints in the village guarded by Hideki clansmen and return them to the Sasayaki Clan House without fainting. Those who succeed are recognised as adults by their kin during a ceremony and are officially allowed to wear a mask on missions and hunts. Traditional Garments: Members of the clan dress casually whenever they are spending their time-off in the village or are out on missions (in order not to draw too much attention to themselves). On official occasions (e.g. clan meetings) Hideki kinsmen wear their clan's traditional garments which feature the Sasayaki Clan's Cloak in order to symbolise their affiliation with the Sasayaki as a branch family of the main clan. For Male Hideki: - Black Shoes - White Baggy Pants - Black Turtle Neck Shirt - Sasayaki Cloak For Female Hideki: - Black Shoes - Blue Short Pants - Black Turtle Neck Shirt - Sasayaki Cloak Clan members also seem to favour wearing their hair in ponytails. Leaders: Nagao Hideki: Founder and First Head Current Members: (from left to right) Shinmon Hideki, Kiyumi Hideki, Nagao Hideki, Pot Hideki Thank you for making it this far. We are a heavily RP oriented clan whose members will always have the Leaf's best interest at heart. As our clan is among those recently formed in Konoha we are looking for young shinobi who value RP, knowledge and teamwork. In return we will provide a welcoming and supportive atmosphere which will help them grow into splendid shinobi who will help raise our next generation. If you wish to join us send me a pm on forums or find me in-game and we will talk things over in the clan house. We also have our own discord server featuring our classroom, hideout, archives, zen garden and a market. Requirements for joining are being: - A Sasayaki clan member - Commited to RP - Able to help recently graduated genin, or academy students - Active As there is always room to grow and improve we are thankful for any feedback or ideas you might have on our clan. Any contributions / feedback are more than welcome. We are looking forward to new members and meeting people who we share a common goal with.
  8. Yamamoto Takeshi

    Greetings citizens of the Leaf Village! I am Yamamoto Takeshi and along with a couple of other people, we have come to present to you an Orienteering event! We are still hard at work at creating the event. But we are shooting to hold the event this Saturday 19:00 GMT+0 (14:00 EST) /// 7pm GMT+0 (2pm EST) any postpones or delays, we will let you know! Meeting location will most likely be near the Kage Building! How does this event work? There will be 7 riddles or sentences given to you one by one in order. You have to figure out what the riddle is hinting to (could be an NPC, location, decoration or a spot somewhere), then run to that spot, get a confirmation that you got the correct riddle and receive your next riddle! The zones will be limited to Leaf territories and Tanzaku. At every location, there will be a person there to confirm you/your team passed that specific riddle and will hand out the next riddle you have to find. It's a race! The First Team that finishes all the riddles, successfully in order, will receive the best rewards! Second Team that finishes the riddles will receive the second best rewards! And Third Team that finishes the riddles will receive the third best rewards! Everyone else will get a participation reward Party up! You will have the choice to form groups of 1-4 players! How do I register? Once you have you have formed your team, you can Post on this forum your team and teammates or you can PM me on discord Lu Xun#8917 with the information! What are the rewards? We are still figuring out the rewards! If they haven't been decided by the time the event starts, then I will personally contact the winners in the upcoming week for their rewards! We also accept any kind donations to the event, we already have some people who are donating and we are utmost appreciative for it! Looking forward to the event! Good luck!
  9. Miq

    I am new to the game I want a pvp based build bun not to sure on what mastery or what stats I should focus on.
  10. LionGod

    The Leaf Village If not the village with the most disadvatages. @Ueda I don't know if you know this but rn Wof sucks reason being not only is it RNG but When you get up u have practically no hp which is workable but no chakra part is overkill. Mist and Sand have access to a willage weapon that as I am making this post hasn't been locked yet. These being pipe and fan to which there are different version of each. What does Leaf get a sub mastery of tai that we don't have many ppl that main it How about we give leaf a weapon? What kinda of weapon you say? Asuma's Chakra blades How will they work since it's chakra blade the requirement will be chakra How will it be different for one the user could store chakra in them for later use let's say you are fighting on water and run out of chakra boom the chakra blade give u some chakra back To not make it broken it can only be used when u have less than 10 chakra and it requires the user to store all there chakra into it for it to work How to know they have chakra stored it will have a chakra effect on the blade The damage doesn't have to be broken but with full chakra in it the blade will have a 2-3 tile range of melee I think if you sit down and read it instead of ranting we can actually see a nin where Leaf has it's very own weapon.
  11. Nagao Hideki

    Hi All! With the recent influx of new players to the game I thought it would be a good idea to establish an organisation within Leaf dedicated to teaching newcomers. The basic idea behind the academy staff is to provide new players with information on the more important aspects of the game (masteries, levelling, pvp, missions, etc), introduce them to RP (doing Hide and Seek mission or Leaf Tags as an introductory RP event) and immerse them into the shinobi word in general. This organisation would be heavily RP based so bare with me here. The ranking system would be similar to the LMPF (appears under player name): Headmaster Oversees the Academy, conducts Entrance and Graduation ceremonies, etc. Instructors (Jonin rank teachers) Teach 3rd grade students (Advanced PvP, Masteries, Tactics, Recon missions to Mist or Sand) Tutors (Chunin rank teachers) Teach 2nd grade students (Basic PvP, Team-work, Excursions to the outskirts of the Land of Fire e.g. Takumi or Tanzaku villages) Assistants (Genin rank teachers) Teach 1st grade students (Basic stats, explain masteries, Hide and Seek, Leaf Tags missions) Teacher Trainees (in case someone wants to join the staff) Help out higher ranking shinobi during lessons (e.g. PvP demonstrations) Students would be organised into Classes (grades) according to levels: Grade 1 (lvl 1 - 10) Grade 2 (lvl 10 - 20) Grade 3 (lvl 20 - 30) Classes could be announced through leaf aviary and conducted in either the auditorium or the smaller classroom. The idea is still a bit rough around the edges but it’s a work in progress and I think it would make the game’s RP aspect much more interesting. Lessons could be intertwined with RP I-IV with some special events here and there. This would benefit Leaf as it would create a much more vibrant atmosphere and keep new players in the loop in the early-game. As this is a highly player based idea I’m curious about your thoughts on the matter. Thanks for reading, all contributions are more than welcome.
  12. Yousei Reiketsu

    Hayashi Attire Concept By: Yousei Reiketsu *Edited December 19, 2020* I was playing around with some concepts lately, After seeing a lot of the clans attires recently being imported into the servers I was inspired to attempt to make something neat of my own. The concept above derives from many vast inspirations. In this post Ill be breaking down each piece while providing additional backgrounds upon what slots are these concepts intended to fill, a brief description of them, as well as a little bit f background upon the process in which how these pieces came to be. Hope you enjoy them. Attire Components
  13. JunPachi

    Hello Nin Onliners and welcome to the Mastery Guide of Nin. This Guide will give you a rough summary of what each Mastery is about and the playstyles revolving said masteries. Also the current High to bottom tier of each mastery. I will also update that tier list every month due to the "Metta" always changing. *Please Note: If you pick a mastery strictly because it is top tier at the moment or high in the Metta food change just keep it mind it does change. Choose a mastery because that's who your ninja character is not because it's the hot thing. Also this is my view on each mastery and not the actual lookout on them from Rory's perspective or the rest of the community so please don't bash or slander what is said here but simply provide positive feedback until the topic is locked.* List of all Masteries Fire Water Earth Medic Lightning Weapon Master Wind Taijutsu Bubble ------------------------------------------- Tier List Tier S - Medic(Int) Tier A - Taijutsu, Water, Weapon Master(Strength),Wind Tier B - Fan, Earth, Gentle Fist, Fire, Lightning Tier C - Fire Tier D - Bubble *Fire is classed as Tier B and Tier C because it's CC and Damage make it Tier B but the casting times, chakra cost, and self stuns make it a Tier C* Also this Tier list is how I see them and not the collective of the community. Tier List is also Subject to change along with the Metta. ----------------------------------------------- Fire - Fire is one of Nin's most original masteries and was one of the first created in the game. Fire mastery is used a lot by new players and experienced ones due to the fact that their abilities have a lot of Crowd Control with long range and High Base Damage. The Jutsus of the fire mastery can damage multiple opponents at once and cause a Damage over Time Burn status to who is hit increasing the damage output of that jutsu. Fire is GREAT for training and farming for items in the game. The downside to using fire however is that the jutsus take a moderate amount of chakra to use and several of the jutsus require you to cast, aim, and you can even get self stunned from using them. Water - Water is one of the most balanced masteries Nin can offer and has nice utility with its jutsus. Water has some of everything that everyone likes when it comes to playing the game. Crowd Control, Stun, and Knockback are things people like and this is where you can get it. Water is great for training and it's jutsus aren't as hard to land as some of the other masteries. Water has a second substitution jutsu which comes in handy with escaping and has a stunning jutsu called Water Prison. Water is overall balanced in terms of damage and chakra cost making it new player friendly and easy to use. The downside of water is that Water prison takes a while to master so don't expect to land it in fights at levels 1 and 2. Water Shark is also terribly hard to land due to you needing to stand still and cast it giving your opponent time to evade the move. Bubble - "Who's your bubble buddy? That's right I am!" Bubbles utilize a weapon known as a Bubble Pipe which can only be used as a Neo - Mist Ninja. These Pipes require 20 strength and allows you to place bubbles on the ground that snare opponents. Bubble users aren't the best damagers at moment but that may change in the future who knows! Bubble has quite the utility ranging from several jutsus that stun such as Great Bubble Shark, Soap Bubble, and Bubble Spray! These jutsus will keep you snare locked and make you think twice about running into a bubble. We have SpongeBob beat at blowing bubbles because ours are deadly! Moderate Chakra Cost, Average Damage, and Great Support/Utility is what this mastery brings you. You also have a deadly Bubble Clone that hits like a truck but can easily be popped by a needle so WATCH OUT!! Choose your path Wisely. Earth - Earth is 1 of the most crowd control oriented mastery's and most defensive mastery in the game. Earth allows you to knockback, snare, and slow several opponents at once with its jutsus and even gives you the ability to create an Earth Wall which can repel most if not all ranged attacks until it's destroyed or disappears. Earth has 1 of the best AOE Snaring jutsus in the game as well called Earth Prison which allows you to bind several opponents at once at given levels. Earth revolves around team play mainly due to its innate nature to Crowd Control everything it also has great synergy with almost every elemental mastery. The down side with earth is the Chakra cost on a few of the moves and the need to stand still to cast the jutsus. If you can manage with that its good. Lightning - The Mastery that rules Stuns; Lightning is a deadly mastery but takes a lot of skill to use solo. Lightning has 4 stunning jutsus one of them being the famous Lightning Cutter Technique that sets up for outstanding combos and does great damage. Lightning is great in 1v1 battles and team battles due to their stuns and the little crowd control that they have from the jutsu Lightning Current. Lightning cutter also sets up combos for teammates. Training wise lightning is a little slower than most masteries due to not having not as much Crowd Control. It's more of a single target mastery. The downsides of lightning is that the jutsus require precision and timing to land certain moves and requires a decent amount of chakra as the moves cost quite a bit. Wind - A strong wind that can blow you away! Wind is a mastery that consist of High damage and Long range techniques. Jutsus Like drilling air bullets or vacuum sphere has high damage and long range going up to 15 tiles away. Wind requires great accuracy when using it's jutsus with moderate to high chakra cost. The highest chakra costing jutsu cost 52 chakra but does high damage as a result. Wind also has the ability to knockback the opponent but again only if you can land the jutsu. If you're from the Neo-Sand Village Wind also has a sub path which uses Fans and the strength stat instead of the intelligence stat. Fan - Fan is a mastery than uses tools to blow strong winds and force you to fly in the direction they want you to. They have Close to Mid Range fighting capabilities and if you take them lightly they will make you pay for it. Using signature jutsus like Slashing Tornadoes to set up combos and knocking enemies back and slowing them with skills like Wind Mask make them a threat. Moderate Chakra Cost with great damage. A little slower than other masteries but the burst damage is great. They can cause bleeding with slicing winds from a distance and create cyclones right in front of them. With great crowd control and the use of a fan you'll have a hard time getting close to them. You better pray they down have a blue fan also because if they do Lord help you. Choose your path Wisely. Medic Int - Sinner and Saint; Medics keep the game going and keep the players surviving any creature or opponent they face. Medics have 2 different playstyles with the Intelligence path revolving around Poisoning their opponents and the Chakra path which supports his teammates and himself through heals while dealing moderate damage. The Poison path for medics is a grueling path early on due to the need for tools to cast 1 of the jutsus, but as you progress it gets moderately better as you unlock 2 other poisoning jutsus that help with training that cost nothing but chakra. this path also allows you to learn Curse Mark which allows you to boost all your stats by a set percentage based off your overall chakra. As a poison medic you also have better synergy and a better chance at getting a mastery that works well with it mainly an elemental. Due to recent changes however you can not use this path and cast healing techniques on teammates as they share cooldowns so decide properly in the middle of combat. If you're ok with using only 3 jutsus to deal damage you will survive the grueling training, but if you can not then my friend its ok for there is always another path to take. Chakra -The Chakra path for medics has it harder early on than the other path due to you needing tools to level until level 15 where you get chakra scalpels. Chakra Scalpels will be chakra medics main source of damage as well as Throwing Senbon. The Chakra path can apply a lot of pressure in combat due to the need to not charge chakra as often as most people in the game. They can also solely focus on 2 stats; HP and Chakra which makes them a force to be reckon with. However, if you can not land melees or Senbon the other path may be better for you because this path takes more skill to deal damage but on the bright side your healing abilities will make you a nuisance throughout the game. Choose your path Wisely. Weapon Master Strength - What's hotter than someone with a sword? Strength weapon masters have the ability to use swords to hack and slash at the opponent and dwindle down their HP using sword based attacks. Harder time training due to needing to be in close range to land blows but if you can stick it through weapon masters are great in the end game experience and in Combat against other players. Feeling bored? You can always get some friends and go fight bosses to achieve a stronger and better sword! In the future weapon masters combined with elemental masteries will gain enhanced sword abilities that give their swords other little things like burn, stun, knockback, slow and so on. There is always a new sword coming out as well so never be bored as there are continuous bosses to fight or bosses to be added they drop new swords. Weapon Master Intelligence - The Intelligence path for weapon masters is mainly played as a second option and not a first. Reason stating...RYO! This mastery is a money sink and if you don't have the money or the means to make the money to use this path of the weapon mastery then don't go it. However if you can handle the costly need for ninja tools to use your jutsus this mastery is great! Low Chakra cost, Great Damage, and Great Crowd Control is what this path offers. You also have the ability to set traps in preparation for raids or to block enemies from getting through locations. This path excels in team gameplay due to these traps but is tougher to use in 1v1s as the opponent can just avoid your traps. This path also has some of the nicer animations and cool tricks for example: Shadow Shuriken warps you to your opponent if you land it. Exploding Kunai causes a nice size explosion when maxed and it hits someone or something dense. Choose your path Wisely. Taijutsu Agility - Agility Taijutsu use to be one of the best masteries and still is if used correctly. It offers a second substitution jutsu to evade jutsus, knockbacks that can interrupt casting, low cooldowns, a stun, and consistent DPS. Moves like Seismic Dash combined with Body flicker gives you the opportunity at easy damage and low cooldown moves like Breaking Kick offer you the ability to continuously pressure your opponents into a corner as you rush them swinging your fist and your legs in this case. 2 of its other jutsus offer great range and 1 of them even stuns the opponent for a slight second! If you build your character correctly you can even combine it with elements like Water(Tai Water FTW) or Fire. The best synergy with this mastery is Medic due to Chakra Scalpels and Agility working together to give higher damage output when punching your opponent. The downside of being agility taijutsu is that the jutsu damage/scaling isn't as good as the other masteries as well as the mastery not having any other mastery that is based off agility. Taijutsu Strength - The sub path of agility taijutsu is its strength counterpart called Gentle Fist. Gentle Fist has higher base damage/scaling and a good variety of jutsus. Jutsus like 16 Palms if landed can silence your opponent for x duration and drain there chakra over time causing them to constantly need to charge. They also have Rotation which allows them to knockback opponents if surrounded but this jutsu you don't get until you are higher level and train one of the other jutsus to achieve it. Some of the other jutsus of this sub path cause knockbacks and stuns as well but give a higher damage output than its brother Agility taijutsu. Focusing more on burst damage than DPS this mastery can offer some good follow ups. Downsides of this path is that it only has 1 substitution and its the basic one so you only have 1 chance to evade a jutsu. This mastery also has higher chakra cost than the other path with a couple jutsus that have cast times. On the bright side because you are strength based, you can combine this mastery with the likes of Strength weapon master to maximize damage output. However there is no advancement if you combine the two but there will be advanced gentle fist in the future. Choose your path Wisely.
  14. Erox

    leaf Leaf Chunin Exams

    1pm EDT/EST
  15. Hello, This post was made to let the players know about the Event Rotation system I've been working on in hopes to better schedule not only event's but my personal life around NinOnline, in this post i'm going to discus each event, rules and the details concerning them and the Category of which they reside in. Major Event Chunin Exams This is a village based event based around Promotions and stages of exams which focus on different aspects of game play such as Teamwork, Individual Skill and Character. Note that the Kage can choose to promote based on whatever he deems worthy. It's an RP/PVP Event and should be treated as such. Rules Stay in character Follow the directions of the Kage, Proctor's and attending NinOnline Staff Don't spam the chat Stay Online and Active War Event I have no information on how I will run this event as I haven't seen or been shown how to do so yet. so for now know i'm working on figuring that out! Minor Event Tournament's Players will be matched up in a traditional seeding Bracket, which can go from 1v1's to 4v4's Rules No Pill's, Oil's, Summon's or Org Items Charms are allowed Survival Event Players join in an all out war where everyone is fending for themselves alone, the goal is to be the last man standing. Rules No Org Items Pill's, Oil's and Summon's and Charms are allowed Teaming is not allowed Free For All Players will fight until the last man standing, FFA's usually take place after tournaments or other miscellaneous events. Rules No Org Items Pill's, Oil's and Summon's and Charms are allowed Teaming is Allowed until the final 4 Quiz Players will take place in a quiz that can be based on either NinOnline or the Naruto Universe Rules Don't Attack or use Jutsu Follow the direction's of the Host or attending NinOnline Staff Don't Flicker out of the box's Paper Rock Scissors Player will take turns playing paper rock scissors against other players Rules Don't make your move until the /321 emote is finished "Go" Capture the Bell Player's will battle to take control of the bell, the last person to hold the bell at the end of the 2 minute timer wins Rules Don't start until the /321 emote is finished "Go" Follow the directions of the Host or attending NinOnline Staff Retrieve the Bell Two teams of 4 will compete against each other to grab the enemy's bell and take it to their teams side Rules Don't start until the /321 emote is finished "Go" Follow the directions of the Host or attending NinOnline Staff Player Made Event's Player's are encouraged to plan their own events and can submit them to any NinOnline Game Master Rules Follow the directions of the Host or attending NinOnline Staff Forum Event RP Story This event can change in many ways, but the main point to stay in character and build some type of story Note's: When inquiring to join any of these events (Aside form Major Events) refrain from spamming the Host or attending NinOnline Staff's PM's Most event's will be Scheduled in advance from this point on, this does Include Player Event's if given enough time in advance to prep for it Thank you! ~Erox#3942
  16. Erox

    Player Event: Leaf RP/PVP

    First part will be focused on RP, staying in character will make the experience better. Revealing Root members during the whole event will lead to disqualification. Strictly follow Root's orders since they will be guiding and hosting the whole event. Ruining the event with spam or such will lead to disqualification. This event is will be to recruit members so good performance will be noticed. Toxicity is allowed. This tournament will be 1 versus 1. The event will take place this Saturday, 02/29/2020 at 4PM EST at Tanzaku Village. 1st place: 4 Event-Coupons 2nd place: 2 Event-Coupons 3rd place: 1 Event-Coupon
  17. Erox

    Leaf Chunin Exams

    Leaf will be holding their Chunin Exams at 1 PM EST
  18. Deathmall

    (As of May 26, 2018 this system no longer exists. Thank you to those who've participated, it was a good test-run and we've managed to learn somethings for the future) The Hidden Leaf Village will initiate a rank-based system with permanent teams after the Chunin Exam V in April. After meetings with the Higher-up of the Hidden Leaf Village, I've decided to implement permanent Genin teams for Chunin Ranked individuals. The way this will work is, Chunins will be asked to lead a team of 3 Genins, and the Chunins are expected to lead all three past the Chunin Exams. I will be forming teams after Chunin Exam V using all the listed names I received prior to the exam. This plan will ask for the following ranks to... Jonins - The Jonins of the Hidden Leaf Village will not only be required to fulfill their basic duties such as serve as commanders in the battlefield but will also be asked to oversee the Chunins and ensure everything goes as planned. (Also important to note Jonins would be priority to be picked as leaders of official organizations, and Specialized Jonins would ideally assist as Co-Leaders. Specializied Jonins - Specialized Jonins will be asked to assist Jonins, but their main duties will fall into official organizations within Leaf (Leaf Military Police Force, Medical Elite Division & Leaf's Intelligence Division). (Note Specialized Jonins are unable to lead a team) Chunins - Chunins will be required to lead a permanent team of 3 members (By permanent I mean till all 3 of their assigned Genins pass the exam). Genins - Genins are to submit team requests to me (Via Forums, In-game or Discord) before the Chunin Exam V. (As we work our way up with more ranked people RP Titles like Council and high-positions in organizations will be soon requiring ranks) Hidden Leaf's Official Organizations: Medical Elite Division - https://www.ninonline.org/forum/index.php?/gc/33-medical-elite-division/ Leaf Military Police Force - (Soon) If you wish to know more about Ranks & Titles make sure to review the post inserted below - More information about this Team System will be on this post in form of a reply below. It'll include Team Swap requests, Team Replacements (due to inactivity) etc.. Compatibility will be a priority when deciding teams things such as language, levels, masteries, activitiy, and timezone will all be accounted for. Best Regards, Third Hokage and The Hidden Leaf's Council™
  19. JunPachi

    First RP Mission

    From the album: Life of the Ninja Jun

  20. JunPachi

    After Chuunin Results

    From the album: Life of the Ninja Jun

  21. Deathmall

    The Hidden Leaf Village

    From the album: Screenshots

  22. Deathmall

    Leaf Squad

    From the album: Screenshots