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Found 5 results

  1. Demon of the Leaf

    RP Mission Rework

    I haven't seen anyone hosting RP missions and after finding out what they actually are, I can completely understand why. As it stands, RP missions are a one off mission for accounts. This means you can't host someone who has RP 1 (the most common one) with someone who has RP 2 or RP 3. So this makes hosting a pain, but on top of that you entirely rely on the honesty of the host. I think instead of this current system we should take a more modern approach. I think Chunin should be able to host an RP mission once a day and Jonin twice a day. These RP missions will determine the squad's level and give the host a choice to pick an appropriate mission. This new RP mission will have objectives for the host to complete. If we take the bell exam for example, the host would need to be killed in the bell exam map and drop the bells. Once that happens the mission would be completed like any other mission by turning it in. Another example of an RP missions (for leaf) would be to infiltrate an enemy village and killing 100 Tunnelers. The RP element doesn't always have to be so blatant. Simply planning a mission where you go behind enemy lines and planning on ways to combat enemy ninja if you see them is still a form of roleplay. This would also streamline RP missions so you don't have to introduce yourself every single time to the new sensei as well. To add onto this, I believe there should be a report option in case a player attempts to log off with the mission and complete it without the host. Possibly even remove the mission when logging off. tl,dr: RP missions are no longer 1-offs, they can now be hosted by a player (chunin) once every 24 hour period or by a higher ranking player (jonin) twice every 24 hour period. RP missions are no longer blatantly text only or story driven. Instead they will encompass the natural RP of Nin Online, playing the role of a ninja carrying out missions for your village. RP missions are selected by the host, the selection is determined by the level of the squad members they are in. When the host selects the RP mission, everyone receives that mission and will have specific objectives that will be tracked by the game. (Make your sensei drop the bells in the Bell Event map) The missions are then turned into the RP mission npc. (removes RP tokens entirely) Not only will these changes promote players to stay online longer, it will also promote higher level players with more end game content. It will also give more of a meaning to being a higher rank in the village. These changes are intended to bring about not only keeping newer players around longer, but also to allow them to connect to other players in their village. To create a bond with their village that will get them to come back and play the game more.
  2. I want weekly , monthly missions in the game , these missions make lvl up easier monthly mission: you can only take 3 mission in a month for example:boss missions (kill dark monkey, weasel ,bandit boss) , difficult mission etc. Clan missions: all clan members responsible for complete missions , these missions will be able to progress while doing daily tasks (refresh after all clan quest are finished) for example:(also can add drop rare, common , uncommon legendary etc item ) etc. Weekly Mission: you can only take 1 mission in a week for example:
  3. Most mission in this game is based on sneaking into the enemy village which needs intellect stats so you can cloak and are hard but doable if you have enough int For Example you can do it with ease with a build like this but if you are playing any str char or agility/chakra you are not able to do these sneaky mission you can't do it if you have a build like this I think you should get mission depending on what stats you have rather than just getting them at a random. For example, if you don't have high int you should not get a mission that requires you to sneak in but rather a mission in which you need to fight like waging war.
  4. Hello. I’ve been leveling my character and I notice that there isn’t much of an incentive to be into squads other than communication and sharing mob kills. I remember watching the show that this game draws inspiration from and squads were a huge system that allowed Genin “lowbies” to be grouped with Chuunin/Jounin and have higher mission success rates. Also kept in mind Shinobi strengths and weaknesses and allowed them to work together in balance. I feel that this would be a nice add-on to make the game more new-player friendly. I felt I went through a personal journey when leveling my character (only level 36 now) which is nice & I’m sure every village is different but in the Leaf Village it feels very empty most of the time I play... aside from the regulars. So as a lower level and even now I find myself asking for help in missions a lot. Waging War... Bounty Hunt...Spy Mission...Recover Documents these missions require going out and battling PVP which you would get lucky and find someone around your level. Most of the time it was a level 50+ roaming looking for kills or by the luck just run into you. This forces people, especially new players to abandon the mission or just get tired of the game. If I wasn’t a big Naruto fan, I probably wouldn’t continue either. I know it draws inspiration so it’s not meant to be exactly like the anime- but Genin just out of the academy need some help with missions like that. Most of the time, villagers would be too busy, relaxing or sparring. No problem with that because it is an RP game. But for those that aren’t high level and need some assistance I believe there should be some way to make higher levels want to help lower levels and get more rewarded other than just a “Thank You.” Ideas: • Squad EXP should increase your experience rather than decrease. (I understand the idea of splitting the workload therefore you should split the experience.) But again, its just a way to get people to squad up more efficiently than sharing kills. Speaking from an RP sense- even if the Jounin was in a squad with Genin, they would learn substantially more about battle tactics than if they were Genin by themselves. So maybe only limiting the increased EXP to CHUUNIN, SJ & JOUNIN that are on squads with Genin. • When selecting a mission in a squad, if you are too high of a level the mission does not activate for others. When you are in a squad, completing the mission does not share experience. I feel that if someone in the group has Waging War and someone else has Bounty Hunting you all work together to get the team’s mission done- because you all put in the effort to help each other complete missions, you should be rewarded at least in a percentage of their mission experience. • If a Chuunin or higher rank (Or even Genin) is a higher level and is in a squad with lower levels. If they select a mission, they can actually select to use their mission experience on themselves and a percentage to their squad. Or it is split among the group. So say if they are maxed level 60 with no more experience left to gain. They can still do missions to help lower levels and build another status in the village known as “Prestige”. Something that shows your helpfulness to OTHERS in the village. Things to avoid: People exploiting the system so that they can just relax in the village and get power leveled by people completing their missions. ————— I understand some of my ideas may overlap or contradict one another. Some of my ideas may not even work with the system. But it’s just to get the idea out there- I’m not doubting it hasn’t been talked about. The community is very enjoyable and I like the friendly trash talk with other villages / organization. I also enjoy the content being put out even this NEW SNAKE SUMMON. Nice! But I think it’s a nice way to keep higher levels to help the lowbies and help new players feel like they have a chance. The amount of times I’ve seen people abandon danger dango mission because of higher levels is high & that’s a very low level mission. ps. This is meant for discussion please bring fire to this topic. Thanks a lot. See you in game! Will edit if I think of anything else.
  5. Dear Ninja, I'd just like to reveal to your the prologue of Nin Online. It will give you a rough idea of what to expect for the in-game storyline and roleplay backstory. Brace yourselves! Prologue Two hundred years have passed since the 4th Shinobi World War, during which the world was saved from a threat to its existence. It is becoming harder for new leaders to honor the alliances made by their predecessors; the bonds formed during the war are becoming unstable and the peace between villages is beginning to grow questionable. Meanwhile, a copycat group who operate under the same name as the Akatsuki has come to light. Initially not viewed as a threat, the organization was allowed to establish itself before anyone could take notice of them. Their objectives are mysterious and their new leader is unknown. Mankind had made progress in changing age old-traditions of sealing the tailed beasts within power ninja. For years they have roamed the world freely and peacefully, but now have started to behave aggressively. The villages fear the beasts may be under someone's control, and are strengthening their defenses to protect their villages from the threat of destruction and the possibility of another war erupting in their time. Born into a generation which has known only peace and has never witnessed war, you start your journey as an academy student about to venture into the world of ninja. Responsibilities come with every decision you make. Will you become a force for peace and exact your justice, or will you descend into darkness and bring this world to an end? Hope you enjoy the quick read, more details on the history and what has happened between the end of the 4th Shinobi World War and the events of Nin Online will be revealed as we get closer to the beta! Regards, Rory