Search the Community
Showing results for tags 'puppet'.
Found 1 result
-
@Ueda @Erox @Serias To put it in simple terms; Blood Puppet Retirement is way too hard and way too frequent of a mission for anyone to do; and the reason that it is so hard is because they mimic Hosts. Hosts are the mobs that are in Cursed Cave and they flicker to you and deal a balanced amount of damage to you; and they are in an open space so if you're able to kite them you're able to beat the first room, and if not there is a second room where you can fight those Cursed Hosts 1v1. This is why I am labeling this as a Bug Report. Blood Puppets do not have this option. They are in a mini-labyrinth that revolves around you trying to kite and fight with no room to heal except to cloak outside. There are too many Old Blood Puppets that will flicker to you and if you don't have a tank build you're going to die fast as demonstrated in this video. Solutions: We need a second room inside the Blood Puppet House that mimics the Cursed Host cave and acts as a secondary Sand Spawn, that allows you to fight at least one Old Blood Puppet or one Blood Puppet at a time, or the amount of Old Blood Puppets needs to be removed. I am sure many of the Ninja from the Nin Online community will agree. BPM_Mission.mp4