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Found 28 results

  1. Tetsuya

    Hey ! 2 new video from the hidden Sand Village. I'll Hope you enjoy it ! Thanks for Good Feedback
  2. I made a quick video guide for side missions located across the villages. More will be coming soon and if all goes well I’ll do daily mission video guides! If I’m missing anything leave a comment . Big thanks to @Senketsu for helping with the mist missions! Leaf Seals- Sand Seals - Mist Golden Bars - Leaf Cloak Technique Mission - Sand Flicker Technique Mission - Kraken Tentacles Mission - Shoutouts to @Feinz @ExiledKyoho and @Satan for helping! Snake Lair Mission - Guren Mission - (Coming Soon) Mist Secret Seal - (Coming soon)
  3. Tetsuya

    Hi everyone ! Another clip from the famous hidden village of Sand Enjoy it Thanks for good feedback P.S Ichika i don't need your salt xD
  4. Tetsuya

    Hey , im coming today for post that video. After fighting some leaf at larva we decided to come back for a second round. But Leaf after get claped didn't want to come. We were waiting for them like 3 years ago at mini bridge. That's why we've decided to brain them and the result is on this Video https://www.youtube.com/watch?v=xONC0gdFaSc Enjoy this one and thanks for good feedback
  5. Feinz

    Weird how when there's any "hint" of abuse involved with 7sm/mist, it gets instantly reported with multiple topics and tags in discord, but whenever any other village is under scrutiny, there's not a word on it. Examples: https://www.youtube.com/watch?v=yVY-xIU8S8w&feature=youtu.be Disclaimer: I'm not using this post to single out any member/person in this video/picture, because it's always the kages fault anyways right? But yea, WEIRDCHAMP. @Ueda
  6. Hey, i've decided to link some videos doing by myself. I'll hope you will enjoy this fun. Thanks for good feedback
  7. Hello Nin Onliners and welcome to the Mastery Guide of Nin. This Guide will give you a rough summary of what each Mastery is about and the playstyles revolving said masteries. Also the current High to bottom tier of each mastery. I will also update that tier list every month due to the "Metta" always changing. *Please Note: If you pick a mastery strictly because it is top tier at the moment or high in the Metta food change just keep it mind it does change. Choose a mastery because that's who your ninja character is not because it's the hot thing. Also this is my view on each mastery and not the actual lookout on them from Rory's perspective or the rest of the community so please don't bash or slander what is said here but simply provide positive feedback until the topic is locked.* List of all Masteries Fire Water Earth Medic Lightning Weapon Master Wind Taijutsu Bubble ------------------------------------------- Tier List Tier S - Gentle Fist Tier A - Taijutsu, Water, Weapon Master(Strength), Wind Tier B - Fan, Earth, Medic(Int), Fire Tier C - Fire Tier D - Bubble *Fire is classed as Tier B and Tier C because it's CC and Damage make it Tier B but the casting times, chakra cost, and self stuns make it a Tier C* Also this Tier list is how I see them and not the collective of the community. Tier List is also Subject to change along with the Metta. ----------------------------------------------- Fire - Fire is one of Nin's most original masteries and was one of the first created in the game. Fire mastery is used a lot by new players and experienced ones due to the fact that their abilities have a lot of Crowd Control with long range and High Base Damage. The Jutsus of the fire mastery can damage multiple opponents at once and cause a Damage over Time Burn status to who is hit increasing the damage output of that jutsu. Fire is GREAT for training and farming for items in the game. The downside to using fire however is that the jutsus take a moderate amount of chakra to use and several of the jutsus require you to cast, aim, and you can even get self stunned from using them. Water - Water is one of the most balanced masteries Nin can offer and has nice utility with its jutsus. Water has some of everything that everyone likes when it comes to playing the game. Crowd Control, Stun, and Knockback are things people like and this is where you can get it. Water is great for training and it's jutsus aren't as hard to land as some of the other masteries. Water has a second substitution jutsu which comes in handy with escaping and has a stunning jutsu called Water Prison. Water is overall balanced in terms of damage and chakra cost making it new player friendly and easy to use. The downside of water is that Water prison takes a while to master so don't expect to land it in fights at levels 1 and 2. Water Shark is also terribly hard to land due to you needing to stand still and cast it giving your opponent time to evade the move. Bubble - "Who's your bubble buddy? That's right I am!" Bubbles utilize a weapon known as a Bubble Pipe which can only be used as a Neo - Mist Ninja. These Pipes require 20 strength and allows you to place bubbles on the ground that snare opponents. Bubble users aren't the best damagers at moment but that may change in the future who knows! Bubble has quite the utility ranging from several jutsus that stun such as Great Bubble Shark, Soap Bubble, and Bubble Spray! These jutsus will keep you snare locked and make you think twice about running into a bubble. We have SpongeBob beat at blowing bubbles because ours are deadly! Moderate Chakra Cost, Average Damage, and Great Support/Utility is what this mastery brings you. You also have a deadly Bubble Clone that hits like a truck but can easily be popped by a needle so WATCH OUT!! Choose your path Wisely. Earth - Earth is 1 of the most crowd control oriented mastery's and most defensive mastery in the game. Earth allows you to knockback, snare, and slow several opponents at once with its jutsus and even gives you the ability to create an Earth Wall which can repel most if not all ranged attacks until it's destroyed or disappears. Earth has 1 of the best AOE Snaring jutsus in the game as well called Earth Prison which allows you to bind several opponents at once at given levels. Earth revolves around team play mainly due to its innate nature to Crowd Control everything it also has great synergy with almost every elemental mastery. The down side with earth is the Chakra cost on a few of the moves and the need to stand still to cast the jutsus. If you can manage with that its good. Lightning - The Mastery that rules Stuns; Lightning is a deadly mastery but takes a lot of skill to use solo. Lightning has 4 stunning jutsus one of them being the famous Lightning Cutter Technique that sets up for outstanding combos and does great damage. Lightning is great in 1v1 battles and team battles due to their stuns and the little crowd control that they have from the jutsu Lightning Current. Lightning cutter also sets up combos for teammates. Training wise lightning is a little slower than most masteries due to not having not as much Crowd Control. It's more of a single target mastery. The downsides of lightning is that the jutsus require precision and timing to land certain moves and requires a decent amount of chakra as the moves cost quite a bit. Wind - A strong wind that can blow you away! Wind is a mastery that consist of High damage and Long range techniques. Jutsus Like drilling air bullets or vacuum sphere has high damage and long range going up to 15 tiles away. Wind requires great accuracy when using it's jutsus with moderate to high chakra cost. The highest chakra costing jutsu cost 52 chakra but does high damage as a result. Wind also has the ability to knockback the opponent but again only if you can land the jutsu. If you're from the Neo-Sand Village Wind also has a sub path which uses Fans and the strength stat instead of the intelligence stat. Fan - Fan is a mastery than uses tools to blow strong winds and force you to fly in the direction they want you to. They have Close to Mid Range fighting capabilities and if you take them lightly they will make you pay for it. Using signature jutsus like Slashing Tornadoes to set up combos and knocking enemies back and slowing them with skills like Wind Mask make them a threat. Moderate Chakra Cost with great damage. A little slower than other masteries but the burst damage is great. They can cause bleeding with slicing winds from a distance and create cyclones right in front of them. With great crowd control and the use of a fan you'll have a hard time getting close to them. You better pray they down have a blue fan also because if they do Lord help you. Choose your path Wisely. Medic Int - Sinner and Saint; Medics keep the game going and keep the players surviving any creature or opponent they face. Medics have 2 different playstyles with the Intelligence path revolving around Poisoning their opponents and the Chakra path which supports his teammates and himself through heals while dealing moderate damage. The Poison path for medics is a grueling path early on due to the need for tools to cast 1 of the jutsus, but as you progress it gets moderately better as you unlock 2 other poisoning jutsus that help with training that cost nothing but chakra. this path also allows you to learn Curse Mark which allows you to boost all your stats by a set percentage based off your overall chakra. As a poison medic you also have better synergy and a better chance at getting a mastery that works well with it mainly an elemental. Due to recent changes however you can not use this path and cast healing techniques on teammates as they share cooldowns so decide properly in the middle of combat. If you're ok with using only 3 jutsus to deal damage you will survive the grueling training, but if you can not then my friend its ok for there is always another path to take. Chakra -The Chakra path for medics has it harder early on than the other path due to you needing tools to level until level 15 where you get chakra scalpels. Chakra Scalpels will be chakra medics main source of damage as well as Throwing Senbon. The Chakra path can apply a lot of pressure in combat due to the need to not charge chakra as often as most people in the game. They can also solely focus on 2 stats; HP and Chakra which makes them a force to be reckon with. However, if you can not land melees or Senbon the other path may be better for you because this path takes more skill to deal damage but on the bright side your healing abilities will make you a nuisance throughout the game. Choose your path Wisely. Weapon Master Strength - What's hotter than someone with a sword? Strength weapon masters have the ability to use swords to hack and slash at the opponent and dwindle down their HP using sword based attacks. Harder time training due to needing to be in close range to land blows but if you can stick it through weapon masters are great in the end game experience and in Combat against other players. Feeling bored? You can always get some friends and go fight bosses to achieve a stronger and better sword! In the future weapon masters combined with elemental masteries will gain enhanced sword abilities that give their swords other little things like burn, stun, knockback, slow and so on. There is always a new sword coming out as well so never be bored as there are continuous bosses to fight or bosses to be added they drop new swords. Weapon Master Intelligence - The Intelligence path for weapon masters is mainly played as a second option and not a first. Reason stating...RYO! This mastery is a money sink and if you don't have the money or the means to make the money to use this path of the weapon mastery then don't go it. However if you can handle the costly need for ninja tools to use your jutsus this mastery is great! Low Chakra cost, Great Damage, and Great Crowd Control is what this path offers. You also have the ability to set traps in preparation for raids or to block enemies from getting through locations. This path excels in team gameplay due to these traps but is tougher to use in 1v1s as the opponent can just avoid your traps. This path also has some of the nicer animations and cool tricks for example: Shadow Shuriken warps you to your opponent if you land it. Exploding Kunai causes a nice size explosion when maxed and it hits someone or something dense. Choose your path Wisely. Taijutsu Agility - Agility Taijutsu use to be one of the best masteries and still is if used correctly. It offers a second substitution jutsu to evade jutsus, knockbacks that can interrupt casting, low cooldowns, a stun, and consistent DPS. Moves like Seismic Dash combined with Body flicker gives you the opportunity at easy damage and low cooldown moves like Breaking Kick offer you the ability to continuously pressure your opponents into a corner as you rush them swinging your fist and your legs in this case. 2 of its other jutsus offer great range and 1 of them even stuns the opponent for a slight second! If you build your character correctly you can even combine it with elements like Water(Tai Water FTW) or Fire. The best synergy with this mastery is Medic due to Chakra Scalpels and Agility working together to give higher damage output when punching your opponent. The downside of being agility taijutsu is that the jutsu damage/scaling isn't as good as the other masteries as well as the mastery not having any other mastery that is based off agility. Taijutsu Strength - The sub path of agility taijutsu is its strength counterpart called Gentle Fist. Gentle Fist has higher base damage/scaling and a good variety of jutsus. Jutsus like 16 Palms if landed can silence your opponent for x duration and drain there chakra over time causing them to constantly need to charge. They also have Rotation which allows them to knockback opponents if surrounded but this jutsu you don't get until you are higher level and train one of the other jutsus to achieve it. Some of the other jutsus of this sub path cause knockbacks and stuns as well but give a higher damage output than its brother Agility taijutsu. Focusing more on burst damage than DPS this mastery can offer some good follow ups. Downsides of this path is that it only has 1 substitution and its the basic one so you only have 1 chance to evade a jutsu. This mastery also has higher chakra cost than the other path with a couple jutsus that have cast times. On the bright side because you are strength based, you can combine this mastery with the likes of Strength weapon master to maximize damage output. However there is no advancement if you combine the two but there will be advanced gentle fist in the future. Choose your path Wisely.
  8. SparkZZ

    SAND MILITARY POLICE FORCE State: [RECRUTING] As the current Police Chief, I am declaring that we are now open to new applications. One requirement: The applicants must have a certain dedication to roleplay. Form for Application Rank*: Level: Masteries: Also PM me on Discord. *I.e. : Genin, Specialized Jonin, Chunin, Jonin
  9. antar86

    I request from all Kage of the village to add a rule so your ninja doesn't kill other ninjas in toad while they are farming I like peace in toad and lately, I saw more getting killed by a group of ppl and then asked to pay a certain amount of money if they want to farm in peace the ppl of LVL 30 generally get killed by a group of level 50 above ninja and they can't even fight back on their own. also, I am feeling unsure in toad lately and see a group of ppl farming item with cautions and thought like should I kill them before they try to kill me when I am low after grinding come to my mind I think all Kage should add this rule before other villages ninja start killing your lowbies in the toad.
  10. So we all know Intelligence base weapon masters specialize in setting traps and utilizing tools as their jutsus. Well the jutsu invisible exploding tag is a tag meant to be invisible to the enemy and everyone else excluding the caster. Instead this jutsu can be seen by everyone and i feel it needs to be fixed. This tag should work similar to how cloak works. It should be completely transparent except to the caster invisible to the naked eye. This tag should also not flash like the regular tags do if anything so its location and presence isn't given. Also Triple exploding tag should cost 1 tag to use not 3. This jutsu is actually 1 tag being used but when combined with chakra and jutsu capabilities it is duplicated into 3 tags. (Also an Idea let Int weapon masters: place a remote detonated tag down the same way you would place an invisible tag. After doing so allow us to hold Alt+__ to explode the tag that allows it to do aoe damage 3x3 similar to shibuki's melee range or wind claw's range but in a 3x3 box.
  11. Ninja

    So some of you liked and still like my songs but can't download them. Look no further ill post most the songs I still have on my laptop here and some songs that I haven't posted on youtube here dating all the way back to when I first started off of a beat made by Aghilla Nin Online Freestyle.m4a - My very First Song when Aghilla still played "This is Nin Online" Nin Bars.mp3 - When I use to make Freestyles for fun before I became a try hard Takumi CHeck in.mp3 - Another freestyle about killing Leaf on a Monday aw dam its doomsday Nin Online Song.mp3 - A song I made when Jessica was still a good Gm and thanks to the Staff @Rory @Seth @Wolf @Serias @Master Ant @Sezu jun on tbe track.mp3 - When Tetsu was Kage and Slaughter was being a suck up in Sand and I didn't care for Sand anymore jun off the track.mp3 - When I stopped rapping for a bit they mad.mp3 - When I had 5000 blanks and the community was always mad and I was a chakra medic self destruct.mp3 - When I was making diss tracks against those that made diss tracks against me. Listen to the lyrics tho bbbbboom.mp3 - A song about Slaughter that I made which was a diss towards him and he liked it Non-Nin-Rap-GOd.mp3 - Yall thought I was done? I came back with new songs NIn Rap God is Here jjjjjjjj.mp3 - Guess who back Jun on the - People talking down on my name When my Org Yaku was around and we did not one but Two 30 minute raid 1 on mist and 1 on leaf. The Greatest.mp3 - Song 1 Unchained.mp3 - Song 2 "water bullet hit him 3 times check on his body he not doing fine" Taka Diss~ Damn_You_Taka_-_Alarnin_feat_Pachi.mp3 - Alarnin wanted to make a song so I decided to for fun 3 AM.mp3 - Had to meditate and my thoughts were rapping to me (2020 unreleased song) Beast out the Chamber.mp3 - Made this song as a tribute to pop smoke(2020 unreleased song) Never Cared.mp3 - When a lowbie said he had bis.. "pull up on a noobie take his bounty then I dash" Weapon Master Diss.mp3 - When the weapon master meta started I made this song out of salt.(unreleased 2018) Pain Song1.mp3 - Current favorite song (2020 unreleased song) yaya.mp3 - Another Nin only OTS from 2018 Bitch Bitch.mp3 - a freestyle I made for fun Run it up.mp3 - Another fun freestyle Unfortunately I don't have the song "been about the smoke because when I made it first thing I did was send it to rumaki to make a video for Akatsuki however I do have the raw audio of me rapping enjoy! on_go_boi.mp3
  12. antar86

    Here are some points I think why sand is very successful nowadays Good and active player base -> Sand is getting lots of new players and people reseting from leaf and receiving old players who recently were rouges becoming sand again adding into the sand overall power which makes it a good village to join too since you can look for teams as a lowbie pretty easily. The best village to do RP missions -> Sand got a lot of chunnin so as soon as you get the first RP mission unlocked it can be done as you don't have to look and wait around for a chunnin to become available. Easy system for getting paradon and getting in peace list -> Getting back into the village after you go rouge is pretty easy actually and if you don't want to become an enemy of sand then getting on peace list is a good option so even if you choose sand you can go rouge pretty easily without the fear of never able to getting back in the village but still leave the village by asking the Kage to exile you as then getting into peace list becomes easier. Good Passive -> Sand got one of the best passive in the game the passive allows you to cloak and nobody can see you so escaping and sneak attacking a person is very easy also it does not have any weakness rather than sensory and is a great passive to get creative with. Great grinding zone -> Sand got one of the best mobs and places to grind in the whole game it got all the good spots and most mobs can be found in a safe zone and most of the mobs are behind the back of the village so when other villages try to raid you can still grind theirs without having to worry too much of dying. The best entrance -> Sand got the best entrance and design which makes it easy to guard it and to protect it from enemies. A good system for fighting back -> Sand nails it when it comes to protecting their lowbies and responding to an attack. they go AFK and fight soon as an enemy's attack their lowbies or try to raid the village(which is a bad thing to do in my eyes you should rest more but who am I to judge) also if they are low numbers they give up and accept that if they going to try it's better to take revenge later.
  13. kirisame

    ok, before I start I want to apologize for my inglesh is not very good ... sorry. I have quite a few ideas of which I have hardly seen a response from the GMs and I think they would give more realism to the game, more dynamics and fun. 1. A long time ago it was forbidden not to make accounts as if they were "banks", why not do it as a ninonline bank? that each village (mist, sand..etc) and town (takumi, tanzaku..etc) have a structure to access it. Besides those who have gold will have more space in the bank that will make people want to pay the gold and thus benefits ninonline economically. 2. This idea was proposed but I did not see an answer to it, I sincerely think that being a police officer, anbu, anbu leader, council, Puppet Brigade, 7 Swordmen, 12 guardians ... etc need to have a certain salary every week. I think you have to remember that being in those organizations or rank is sacrificing a lot of time and has to have a certain benefit. for example, in SMPF we do every day between 2 to 3 patrols / missions of between 30 minutes to 1 hour minimum. That time should be rewarded in a certain way without leaving the pocket of the players. in the CE for example we deliver a Ryo that sincerely disappears later to make "supposed economy", why is there no economy in which Ninonline's jobs have a salary? This is the idea that I would most like to see approved. 3. I would also like to comment that it would not be a bad thing to add a type of buff to the police clothing since on many occasions we have to face akatsuki or 7 swordmen or 12 guardians within the territory of the village (sand / leaf / mist). The boost I suggest is to add +5 Fortitude (50 hp) on the cap and +5 chakra (25 chk) on the police jacket. It is not a big deal but it would help something and so people would like to join the organization because lately everyone wants to join the same orgs that are the ones with a boost ... that leaves the police with few members and few to recruit. I want to confirm again that some ideas were already said in the forum but I did not see a response from the GM, so I publish it again. Thank you for taking the time to read it and sorry for my English, as I said, it is not very good ... Some of the ideas that I said about how the bank could make a bank similar to the bank of the Dofus game, that prototype of a bank system is very good and not difficult to program. THANKS! @Ueda @Seth
  14. ana primal

    WELCOME my fellow nin player I am lady primal of sand grandaughter of itama date and former council memeber of 2 kazekages (aikya/sanshouo). Hi to you my fellow lowbies and fellow player of nin who are in need of dna i will open a dna selling shop in sand village the prize will be : 70ryo=1 dna for sand villager. 65ryo=1 dna for sand villager bellow lv 40. 75ryo=1 dna for the rest of nin onlin player. our location is : we are open ever day from 21cet to 22cet : This is the primal dna shop stand . Now to explain why we are the best dna sellers in nin it simple our dna is farmed organically and naturally if you dont believe us here is proof: All done naturally and legally We work from Monday to Friday at 21cet to 22cet(3 pm est to 4pm est) Our grand opening is at Monday 21cet we will off a a special 65ryo=1 dna offer for everbody on that day. If you cant make it in the time when the shop is open you are free to pm me at my discord primal#1992 or ingame at primal and anteprs. For rogues/misties/leafies we ship only over toad so if you cant coem to toad we can meet in sand . When in future i host event i will give coupons for the winners of the event who can buy my dna for 25% off. That all for now ppl dont forget to call monday
  15. Sashiba

    i finally got a summon scroll after 70 blanks failed, so now I would like to know Should i go for a puppet or a weasel? I am a Str Weapon master currently. Which puppets are bugged / trash Which puppets are good ? Also i have 2 puppet coffins, can i use those since i have a summon contract , or do i have to be in the Puppet Brigade?
  16. Erox

    sand Sand Chunin Exams

    3pm EDT/EST
  17. Ninja

    Suggestion Title pretty much says, but ill go further in detail with this suggestion. As you all know most masteries have a passive effect or status effect such as burn, poison, slow, silence, knockback, and bleed. Well I'd like to suggest one for water called Submerge. Submerge would be a RNG % chance for certain water jutsus if not all. I picked it to work for Water Prison and Water Wave as well as Water Shark. Example Submerge is basically like drowning in which will grant bonus damage for example. If you have 100 Int and your Water Wave does 86 damage plus you submerge your opponent it would show like this. Jun has hit you for 86 with Water Wave technique. Jun has submerged you in water for 20 damage. Jun has hit you for 57 with Water Prison Technique. Jun has submerged you in water for 20 damage. Formula The Formula I came up with was as followed: Your Intelligence X 1.2. If your Int is 50 and you multiply it by 1.2 it equals to 60 meaning your Int has increased by 10 points. Those 10 points will be your submerge damage. If your Int is 100 and you multiply it by 1.2. It equals to 120 meaning your Int has increased by 20 points. Those 20 points will be your submerge damage. Int | Submerge Damage 100 | 20 50 | 10 25 | 5
  18. Hello, This post was made to let the players know about the Event Rotation system I've been working on in hopes to better schedule not only event's but my personal life around NinOnline, in this post i'm going to discus each event, rules and the details concerning them and the Category of which they reside in. Major Event Chunin Exams This is a village based event based around Promotions and stages of exams which focus on different aspects of game play such as Teamwork, Individual Skill and Character. Note that the Kage can choose to promote based on whatever he deems worthy. It's an RP/PVP Event and should be treated as such. Rules Stay in character Follow the directions of the Kage, Proctor's and attending NinOnline Staff Don't spam the chat Stay Online and Active War Event I have no information on how I will run this event as I haven't seen or been shown how to do so yet. so for now know i'm working on figuring that out! Minor Event Tournament's Players will be matched up in a traditional seeding Bracket, which can go from 1v1's to 4v4's Rules No Pill's, Oil's, Summon's or Org Items Charms are allowed Survival Event Players join in an all out war where everyone is fending for themselves alone, the goal is to be the last man standing. Rules No Org Items Pill's, Oil's and Summon's and Charms are allowed Teaming is not allowed Free For All Players will fight until the last man standing, FFA's usually take place after tournaments or other miscellaneous events. Rules No Org Items Pill's, Oil's and Summon's and Charms are allowed Teaming is Allowed until the final 4 Quiz Players will take place in a quiz that can be based on either NinOnline or the Naruto Universe Rules Don't Attack or use Jutsu Follow the direction's of the Host or attending NinOnline Staff Don't Flicker out of the box's Paper Rock Scissors Player will take turns playing paper rock scissors against other players Rules Don't make your move until the /321 emote is finished "Go" Capture the Bell Player's will battle to take control of the bell, the last person to hold the bell at the end of the 2 minute timer wins Rules Don't start until the /321 emote is finished "Go" Follow the directions of the Host or attending NinOnline Staff Retrieve the Bell Two teams of 4 will compete against each other to grab the enemy's bell and take it to their teams side Rules Don't start until the /321 emote is finished "Go" Follow the directions of the Host or attending NinOnline Staff Player Made Event's Player's are encouraged to plan their own events and can submit them to any NinOnline Game Master Rules Follow the directions of the Host or attending NinOnline Staff Forum Event RP Story This event can change in many ways, but the main point to stay in character and build some type of story Note's: When inquiring to join any of these events (Aside form Major Events) refrain from spamming the Host or attending NinOnline Staff's PM's Most event's will be Scheduled in advance from this point on, this does Include Player Event's if given enough time in advance to prep for it Thank you! ~Erox#3942
  19. Itachi Uchiha

    Simple suggestion: Sand’s passive is too good compared to the other two. I’d change it to -1 s cast time as opposed to perfect stealth.
  20. Erox

    Sand Chunin Exams

    Sand will be holding their Chunin Exams at 2 PM EST
  21. Kori Kohaku

    Korri Jakusha & Kori Kohaku

    I saw the sprite sheet that @Ueda submitted and decided to make both of my characters (in the oufits they will eventually have ig) Thanks for the Sprite sheet Rory
  22. Suna Laws These are the laws for my term, Lord 11th! 7/22/2019 Most of these are gonna be simple copy pastes from the old ones with some few wording changes, others are fine as they are. 1. Do not kill another sand ninja for any reason. This includes directly causing them to die in ways such as leading a bunch of mobs to them and then cloaking away. This does not include not helping them in battle or killing them in a mutually agreed upon spar. This results in a strike. There is no excuse for doing this as you have to have pvp on to be able to kill a fellow villager. If you have PvP on in a danger zone, you are responsible for the repercussions. 2. Do not kill allies on the peace list in the same ways that apply to rule number 1. Since you can target them and deal damage without PvP on, accidents do happen. This won't result in a strike unless you are clearly deliberately killing them. The Kage and Council is to use their power to decide whether or not it justifies a strike. 3. If you are exiled 3 times, you are perma exiled from the village. This does not include leaving the village to be a hermit to level faster unless you are caught attacking sands in which case you are treated with the same 3 strike rule. 4. You must aid a fellow Sand ninja if they or the village is being attacked no matter who it is, but if they are attacking others it is up to you to help them or not! Aiding could be calling for help, fighting along, treating injuries, etc. No matter how you decide to help you MUST help in some way! 5. If told by members of the ANBU, Kage, Council or SMPF in uniform to do the following, obey. Failure to obey can result in a jailing: Reasonable things for them to order: . Attack/stop attacking *target person* . Stop following me. . Tell me what happened . Take off your mask. Things that are unreasonable to ask: . Tell me your alts . Go scout in enemy territory . Farm me an item . Go anywhere that is more than 2 maps away 6. Verbal harassment is not tolerated. If you are being an asshole to somebody, take it up with the GM's. It's not the player's responsibility to deal with this and is against the terms of service. If it becomes severe enough, the Kage has full power to exile you on the spot. 7. Follow all terms of service. 8. One jailing's result in a strike. Three strikes is an exile! 9. If you were previously exiled and is allowed a pardon, if you repeat the action that got you the exile or break any of these laws in a short time from being pardoned you are at risk at being immediately exiled. All of these laws are in place now! Signatures that puts this law into place! Lord 11th Nauq Shizuka ANBU Leader Slaughter A.C. First Lady Aikya A.C. Bmore 'The Turtle' A.C. Kushkage
  23. Itama Date

    The Alliance On the 26/6/2019 Sand village made alliance with Leaf village. Rule Book Breaking any of the following alliance rules will result in punishment. The rules are punishable by jail time, where two jail sessions lead to one strike and three strikes end in an exile. Note: Rogue ninjas who have alts in leaf and/or sand will be instantly exiled if their intention is to break a rule on purpose and ruin the alliance between the two villages. 1. Do not attack a Leaf ninja with the intention to kill. 2. Do not go to the allied village masked. As soon as you arrive in Sand/Leaf territory unmask instantly. Unmask at Chakra Forest if you are heading to Leaf and Large Desert map if you are heading to Sand. If you get killed because of having a mask on you won't be able to blame anyone for that action. (You can pass while masked if you show them your identity and they allow you to keep the mask on) 3. Sand ninjas are to avoid getting themselves involved in a conflict with Leaf ninjas. If you are being attacked by a Leaf ninja, make sure to take screenshots as proof and try avoiding the fight or arguing. Report the incident, along with the evidence, to the council or Kage either via discord or forum’s direct message. 4. Do not assist an enemy (Mist) “friendly” or Missing-Ninja “friendly” if he/she is under attack by our allied forces. 5. If you have an argument with a villager, try to solve it respectfully, if you are unable to come to an agreement contact your village Kage or council. In the rare case where they are not available, try to get in touch with a trusted/respected Jonin or Chunin from your village. 6. It is prohibited to invite a known enemy of the Leaf to the respected Leaf territory whether it is for sparring reasons or otherwise. 7. Do not place a bounty on ninjas of Leaf. 8. If people of the opposing villages are sparring in a specified village and the spar leads to a death where the downed shinobi is not revived (even if there was a medic around refusing to heal), there will be no punishment for either side. Common courtesy and respect are expected from ninjas of both sides, but in this case, those who spar with one another need to keep in mind that medics can’t be forced to revive you. Note: If the Leaf ninjas break these rules which apply to both villages , please make sure to take a screenshot and report it to Council/Kage. (in case you are the victim being attacked). If a Leaf ninja invades the hidden Sand village with the intention to raid leaf , you are free to proceed with killing the invader while having proof about the situation.
  24. Light

    Game

    Kazekage(s) [BETA] Time spend on duty 1st: Argoh 1-Month 2nd: Konahri 3-weeks 3rd: ReubenNick 1-week 4th: Miki 2-weeks 5th: Kaguya Light 6-Months 6th: TetsuHawk Present Sand Assassins ( not officially lauched until further note ) Military corps leader(s) [BETA] 1st: Proxied 2nd: Medical corps leader(s) [BETA] 1st: Tresmorne 2nd: Chunin [Alpha] ( BrokenInside, Konahri, Jazzberry jam ) [Beta] ( Dareem, Brae, Rainyer, Kaguya Light, Arashi Himitsu ) ( Bowieeee, Nut, MrChubb, Pervy Sage ) Specialized Jonin [Beta] ( Tresmorne, Proxied ) ( Miki, Vaga )
  25. Akatsuki member standing outside of the Sand Village South entrance.

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