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Found 15 results

  1. Nagao Hideki

    Hi All! People have been complaining about battle injuries for a while now and since everyone has their own take on how to fix or rework the system I thought I’d share my opinion on it aswell: As far as I know two people before me already suggested the idea that if you are lying in the hospital bed your BI fades faster. And while this is a great idea, I’d take it a step further and lock people to certain areas of the hospital while the 3 phases of BI are active. My reasoning is the following: 1. You are defeated in combat and are in critical condition. Being fresh out of surgery, the medical corps ordered you not to move from your bed. During this critical period you are bound to your hospital bed for 1/3 of the BI timer (which in turn speeds up the timer). 2. You have somewhat recovered and the doctors let you walk around the hospital freely, but you may not leave until your treatment is complete. During this period you are bound to the hospital and are unable to leave until 2/3 of the total BI timer is gone. During both phases 1 and 2 there would be a great need for Medical Ninja. As far as I know the Chakra Medic kit is still missing a jutsu, which in this case could be one that if applied to the patient (the one with BI) would make their BI timer fade faster while draining chakra from the Medic. This would not only create an RP environment where Medical Ninja actually treat people in hospitals but would also keep people from BI warrioring, as it would be more important to treat the villagers than mindlessly running out of the hospital on repeat in case the village is under attack. 3. You receive your hospital discharge papers and are sent to the village hot springs in order to fully recover from your injuries. Here you can freely walk around the village for the last 1/3 of your BI timer but going to the spa makes your BI timer go down faster (e.g. at the pace of the “guilty pleasure” spa mission). I believe that these 3 phases of BI and the introduction of a new Medical jutsu would not only prevent BI warrioring but also create more RP for the game even if in a low RP environment. As for Rogue Ninja I believe that the options of recovering in bed or getting treated by Medical ninja is still on the table. As for the spa (which rogues don’t have access to in their villages) they could opt for complete recovery in a bed located in the Cursed Lab which would look a lot like the one that Kimimaro was hooked on to when Kabuto was treating him. That could make BI run out at 2x the speed but the risk / drawback would be that Rogues would find themselves in a DZ outside the hosts cave if their treatment was complete. There could obviously be drawbacks to the idea but I think it’s pretty solid as it doesn’t allow people to leave the hospital for 2/3 of the timer, while the last 1/3 can either be spent in hospital to wait for full recovery or take advantage of the spa option which may be risky if the Village is under attack. Anyway, that’s more or less it for my idea. All feedback is much appreciated and if you’ve got any further points to make, drop them in the comments. I’m curious about your ideas regarding the post / issue. Thanks for reading!
  2. Nagao Hideki

    Hi All! In this post I'm going to talk about the general state of RP in Nin, try to understand why people dislike RP so much and provide possible solutions to the issues that stem from the latter. It's going to be a long ride, so buckle up. 1. Why Nin needs RP: In my understanding Nin has always been a very RP-driven game. Players are presented with the opportunity to create their own character in a Naruto-inspired world, make up stories and lore as they progress and have different arcs according to how their character relates to the world around it. Players can write about their character's lore and history in their Ninja Bio-s, which not only makes forums more interesting to browse but also helps players find others worth RP-ing with in a DZ before a fight or at GD when someone asks them for entrance to the Village Spa. There are however certain stories that are uniform to all players, such as the Land of Waves, Land of Toads and Land of Iron Arcs. Not only do these stories help players to lvl, but can also provide for some interesting lore when used creatively (e.g. People "befriending" a personal-summon at Land of Toads). These stories however only make up a certain portion of RP opporunites that Nin can provide, as the most creative scenarios are made up by the players themselves or ranked ninja (Chunins or above) hosting RP missions, which are predominant around the road to lvl 30. After hitting 30 most people are focused on grinding to 50 and learn their second mastery, and they seldom RP with exceptions such as the Chunin Exams or joining 2 Genin who have a Ranked to host them in order to help out. As players get closer and eventually hit lvl 50 they mostly tend to gravitate towards the PvP aspect of the game as hunts, spars and tournaments feel more rewarding, which brings me to my second point: 2. There are no incentives to RP: The lack of end-game content that most people complain about is mostly defined by the current lvl cap, hunts, spars, raids, tournaments and the occasional Toads fight to settle Nin Gen beef. It's ironic that the part of the game where people would have the time to create scenarios and RP freely as they don't really have anything to do besides AFK at their village's square / GD, spar or go out into the DZs to raid. There is no goal to achieve besides maybe going for a 0.01% drop from bosses which gets boring quickly as killing them doesn't reward people with much xp and they mostly drop nothing, attending CEs until one eventually gets promoted or pulling strings to become the next Kage or Council. Although most people complete their RP missions without breaking a sweat, the majority of players agree (based on previous forum posts) that RP missions need a complete rework that rewards the host as well as the Genin. There is also the feeling that RP missions are 4 mini-events where people have to be in-character when it would only be natural in an RP game to stay in character for most of the time, instead players are basically themselves wearing a Ninja skin. There is no continuity to Teams: forming after graduating the Academy, getting a Sensei to guide them through the first part of the game, doing RP missions, attending the CE, etc. are not things that are intergral to the game when these very things would make it more exciting in terms of player-interaction. The game should also reward teaming to discourage people from playing alone. As someone who has got to lvl 60 all by themselves, the routine has always been log on - do dailies - hang out - log off - repeat. If I were in a team it would have been way different as doing dailies with my teammates + sensei (let's say we'd set a certain time to log together) would be more efficient and fun. Many old players are also dissatisfied with the lack of content when they don't realize that we, the players, are supposed to create content in the late-game when we have nothing else to do. But unfortunately... 3. People don't like to RP: It has always hit me as a bit ironic that people do not like to RP in an MMORPG. In fact so much so, that RP is considered anything from cringe to almost taboo in some communites of the player-base. Of course many remember the (in-fact) cringe ERPs that some players took part in when talking RP, which is understandable, but it would be wrong to shoehorn these instances in with the basic RP that would be healthy for the game's vibe. Yet the lack of RP is not entirely the community's fault since the game is designed in a way that promotes PvP over RP at any given time. One example would be that the game has become over-saturated with tournaments as GMs don't really want to host RP events as they are tedious and require long-term planning. Players are also awarded more by mindlessly killing the closest enemy ninja that that shows up in a DZ regardless of lvl which is reinforced by the "it's a harsh world, suck it up" mentality communicated to new players in the final exam at the Academy. I personally, do not have anything against the PvP aspect of the game, in fact I've come to like it quite a bit even though I'd consider myself barely decent in my own right, but the fact that most encounters usually end with the enemy standing above the defeated player saying anything from "trash, dogwater, etc." to slurs getting thrown around in-game like candy truly breaks immersion. Just to put it in context: Imagine Choji defeating Jirobo, barely standing on his feet above the enemy and saying "L" instead of some badass monologue about how no one gets to eat the last chip but him that he had in the show. I mean let's at least put a little bit of effort into it. Another issue is, people who consider RP cringe often go out of their way to ruin events for others (I'm not pointing fingers, every village and their mothers have done this in the past) which does not only break immersion but objectively ruins the fun for others who were enjoying the event. The fact that these things go unpunished just further proves my point of RP playing second fiddle to PvP in Nin as everyone is expected to just suck it up and move on, or raid the village back when they are having an event of their own, creating this never ending cycle. If GMs were to enforce RP and actually punish people who ruin the fun for others it would probably make for a much healthier atmosphere during these events as players wouldn't have to be on their toes 24/7 about when to expect getting cloak bombed into next week by some enemy village. 4. Improving the RP in Nin: I've been thinking about different ways to provide RP with a more significant role in the game, which mainly fall under 2 categories: GM-based RP and Community-based RP. Below are some ideas for each of them: Community-based RP: Clan Meetings: As the name suggests: Clan members sit down in their respective Clan houses to discuss activity, events, village politics etc. There is also a possibilty of Clan leaders discussing inter-clan relationships in a map where they can't be disturbed by a possible raid. The former could be done every month or so, while the latter every 3 months. Clan Wars: A longer RP scenario (like the Warring States Period) in-between Kage terms where Clans can declare war on rival clans to settle political or personal scores / establish which one of them is the strongest in the village. Of course as the new Kage is elected it would be heavily suggested to hold a meeting between Clan leaders to make peace. Times of Peace: Kage sign a treaty at the 3 Kage summit depending on which village they want to have peace with. There is also a possibilty of all 3 Kage signing the treaty which would lead to cooperation, easy missions in enemy villages and joint operations against rogue organizations. Plots of Assassination: During times of peace Kage can send their ANBU to assassinate high-ranking shinobi from enemy nations (Council, ANBU, PB, 7SM, LMPF leaders or even the Kage) which can, depending on how they react to the situation, lead to war between villages. Academy Entrance / Graduation Ceremonies: Teams getting assigned to a Sensei: Players can form 3-man cells based on who they want to play with and what time they can usually play together (can be done in village Discords). They are assigned a Sensei after Graduation who helps them do missions, maybe host RP missions if they didn't do them before and train with them for their first CE (around lvl 50). If anyone from the team quits or goes rogue they can be replaced by anyone who doesn't have a team and would like to be part of one, or in the case of a Sensei going missing the Kage assigns a new ranked to the team. GM-based RP: War (Between 2 Nations): If 2 nations declare war on one another it could be for an extensive period of time: Raid points could be added that have more durability (would need days to take down) and the village which loses the war (e.g. loses the raid points) becomes a DZ. This would mean that villages can opt for different tactics ranging from a full blown assault to guerilla warfare. The DZ debuff would last for a few days (rebuilding the village from an RP perspective). All Out War (Shinobi World War): Basically the War Event but with more RP. Kage summit, followed by an FFA where the village which manages to win gets a buff (e.g. 20% on exp and drop rates for a week) with the other villages getting a debuff (minus 5%?). Rewards for attending (War Armor, Exclusive Cosmetic Items / Weapons) These war events could be held every 3-6 months. War between 2 nations could happen at a maximum of twice per term while an all out war could only occur if all 3 villages declare war on each other. Joint CE: Basically a joint CE but with heavily inforced RP rules to avoid trolling / people being out of character. Toads Dojo Challenge: Once every month GMs could host a tournament with the winner getting the title of Dojo Champion or something along those lines. The winner would then have to defend their title in a Best of Three against a challenger. If the challenger wins, the defender loses their title which is transferred to the winner. Of course there could be overlaps where the community wants to initiate change with the help of a GM. Such instances would be: Overthrowing the Kage / Council: In Leaf (since it's a democracy) people who are dissatisfied with the current Kage or Council (this has to have a strong basis, e.g. abusive or corrupt Kage / Council) could hold a protest against the 'leadership'. If enough people attend, GMs can set up a vote where if the majority agrees with abolishing either Kage or Council they lose their title and are (optionally) exiled from their village. In Sand as the village works as a monarchy and the sand siblings are next in line for the seat of Kage, the top-brass of the village can plot an assassination against the Kage (e.g. ANBU leader, PB leader and SMPF leader hold a meeting where they decide to dispose of the current Kage by challenging them to a fight below the Sand village in a 10v10 or a 5v5. If the Kage and his supporters win, the people plotting against them are exiled, if the coup is successful the Kage loses their title / gets exiled). Mist already has the Blood Challenge. Bijuu hunt with the Akatsuki: Kage / GMs settle on "sealing" a tailed beast into one of the villagers (presumably the strongest one in terms of PvP), who receives an item which only drops if killed by the Akatsuki and whose identity is kept a secret outside of the villages. The goal of the Akatsuki would be to find out who the jinchuriki are (through spying, interrogation, etc) and hunt them down. Once they have collected all 9 tailed beasts and sealed them into the Gedo statue, they receive a huge buff on every stat and a state of war is declared across the ninja world prompting a 3 Kage summit. The goal of the Akatsuki would be to destroy all ninjas from the shinobi villages opposing them (in a GM map) and if they win they retain their buffs for a week to ravage the land (rings), but if they lose the organisation has to disband. If the villages opt for a Shinobi alliance, then there's an automatic peace period of 1 month between all villages. This event could happen through the course of 6 months (hunting period) and a specific date should be set for the war so the summit can be held and troops can be mobilized. To wrap it up: I know most of this is just wishful thinking which would require reworks or additions of new features. As of now I think that the community RP scenarios are possible if Kage and Council + Clan leaders agree to doing them, although some GM or GM/Community RPs could be tried out just to see where it would take us. Anyway these were just some of the RP ideas I had in mind for a long time, so I thought I'd sit down on my day off and put them out there for the community. If you've got any remarks, comments or additional ideas feel free to drop them in the comments. Thanks to all who took time to read through it, I told you it was going to be a long take. See you around, Peace!
  3. Might Guy

    Good day fellow youths and happy holidays to all my suggestion @Ueda is to add an NPC in all villages like the NPC for the Med Copr Org and Police Corp Org where you can turn in your gear if you're no longer in the organization. I think it would be awesome an help some people with inventory issues thanks everyone have an amazing day!
  4. Due to the recent changes on the ability to see behind walls/trees and other objects and the day night system some areas have become harder to see/less visible than before. A prime example of 1 area is below: In mist I recommend reducing the fog on maps with the least lighting simply because the dark maps with the new day/night system + the Fog + the rain makes it ridiculously hard to see yourself or anything else. Also with the new targeting outline can we have an option in the Options channel to use the old target. The reasoning is because with the new visibility/day night cycle its a little helpful when trying to see others even after you have them targeted. One last suggestion around these changes is to make certain jutsus more visible as well. Some things in the dark are tough to see that was already a little tough during the day if u glance at it real fast.
  5. Sushi

    Hello, today I would love to try and suggest whole new mastery based around genjutsu, lot of these jutsus will be support sided and will be best combined with element as 2nd mastery but hopefully not too weak to not be played solo. Ill try to keep it in nin limitations too. Little trivia from anime to begin with. Genjutsu (幻術, Literally meaning: Illusionary Techniques) is one of the main jutsu categories which uses chakra. Unlike ninjutsu, the effects of genjutsu are not real, being only illusions by those who fall victim to it. With this info we can already see that the mastery effects (even durations) would primarily scale off from chakra stat, I would love to see little supportive scaling from Intellect too but since Im no balance expert this is up to @Ueda really. First of all I would love to introduce new sensory like technique because most likely all of the techniques here will be homing and long range - therefore you need a way to get them off you. Also it would be nice to implement mechanic similiar to blocking basic attacks but chance of genjutsu not being succesfull if target has high chakra. Sensory like technique - Release - would have 80 chakra points requirement and will clean all debufs from genjutsu to characters 2 tiles from the user. Would be instacast and have 1 minute cooldown I feel like this way you could possibly encourage teamplay against this support mastery. Level 10 technique - Illusionary Crows - This technique sends flock of crow hallucinations to cause bleed like effect on the target slowly chipping away his HP, I think that 10 seconds duration and 20 base damage done overall through that time would be good enough to help you farm and at the same time not be as rewarding as full intelligence masteries for example. I feel like first technique should be damaging and PvE able so low level players arent discouraged by the mastery not helping them level up in those first crucial parts of their story. Therefore I would suggest long cooldown to about 1 minute. Level 15 technique - Blinding - Technique that blinds the target for duration of 5 seconds where he can see only his character and black screen around it, mobs would need to have different effect which I suggest to lose aggro for 2 seconds. Long cast time to, maybe even 2-3 seconds. But shorter cooldown so it can be used in group fights more effectively. This technique could scale its duration off chakra points with same scaling as agility reduces cas time speed. Level 20 Technique - Illusionary roots - This technique could be either single snare, but I suggest making it snaring the target and everyone 1 tile around him too for 2 seconds with roots around their legs. Again high cast time around 3-4 seconds and high cooldown. This technique could scale its duration off chakra points with same scaling as agility reduces cas time speed. Level 25 technique - Exhaustion - This one will go nicely with the next technique, it would induce slow, base percentage 30% but would scale with chakra to everyone 3 tiles around the user, for 4 seconds with 1 second cast time. I feel like this one is less harmfull and could again have more normal cooldown like the Blinding about 20 seconds. Level 30 technique - Rellocation - This would be Genjutsus users either Escape or Dive in plan. It would be 1 second stand cast and would transform the user into flock of crows moving 7 tiles, or until physicall obstacle is met, forward, with invincibility during that animation. The rellocation would take 1 second overall and Additional effect is that anyone you pass through will have 10% of their chakra drained. This would have 1 minute cooldown and heavy chakra cost. Level 35 technique - Chakra disorientation - To top it off this would increase Chakra cost of targets jutsu by 100% by distrupting his chakra flows. Of course would be heavy costing on user too and would have 3 seconds stand cast time, but should have cooldown under 30 seconds. On mobs this would neet to have different effect aswell so I suggest doubling the damage of next hit they recieve. This kit I feel like would make Genjutsu users very valuable in teamfights and not encourage them to dive right in with their long range long cooldown and cast times, but still leave them with at least some sorts of defense in 1v1 situation, plus they would have weaker farming at cost of being more annoying at PVP. Feel free to discuss, add, adjust or criticize anything in the comments, cant wait to read all of it and hope we will get this mastery in game one day nwn.
  6. Angelik Date

    Hii everyone! Do you also struggle while transferring money from your alts? Because of the housing system I've got this cute problem solving idea how to make your life on Nin easier in the form of a Piggy Bank. You won't need any second person to transfer you Ryo and you will not have to face the risk of dropping it and losing it or getting robbed. How would it work? As an owner of a house you put your Ryo in the Piggy Bank, make your alts co-owner and, Tadaa! Easy transferred Ryo. Works great for friends and organizations, only owner and co-owners have access. Super simple and just great! ~Thanks for reading! P.S - Thank you @Kaenfor the little touchups!
  7. Angelik Date

    Hey everyone, Enjoying the new housing system? I am coming to bring some fresh ideas that I think might bring even more fresh air with this system. First, I am thinking of additional housing estates in neutral zones (no restriction as who can own those houses); Tanzaku Asoki port town A new map accessible through Dark Spiders acting as a lobby/no-zone for meetups Down of South Tigers I believe it'd be nice to finally have those areas for interactions, where it'd be No One's territory, and it will brew chaos and fun. Those maps will be between all main territories and be way easier for people to trade and meetup, instead of going to Land of Toads every time you want to trade something. As well as more free space for tournaments, duels and just friendly sparring. (example use of the current club system and having a "Weekend Fight Club" where weekly events can be announced) 2. Second, I am thinking in villages there should be houses sizeable enough to be fit for unofficial organizations and allow them to spar and host their own events. Villages nowadays don't support friendly interactions and sparring with alleged "enemies", and instead you have to go to Toads where a spar can be easily interrupted/ruined by a hostile group. Thanks for reading :3
  8. Sn1per

    Time to bring back a fun topic for everyone, we have all seen primal complain about chidori and how they want to add "ys chidori" this got me thinking how could we make chidori more similar to anime whilst still keeping it viable. Now time for amazing idea, why don't we have chidori have a 2s slow run to charge up chidori then after the 2s you have a 4s run cast with a 3-4 tile dash, this not only makes it more similar to anime as you have to cast it but then you also have a dash instead of a homing. The 2s slow run cast allows the user to either book it to the mountains or to cancel and having the 4s full speed run allows the lightning user time to try catch up and dash to the enemy. This also removes 1 less beloved homing from the game, feel free to add comments and suggestions and let me know if you like it.
  9. I want weekly , monthly missions in the game , these missions make lvl up easier monthly mission: you can only take 3 mission in a month for example:boss missions (kill dark monkey, weasel ,bandit boss) , difficult mission etc. Clan missions: all clan members responsible for complete missions , these missions will be able to progress while doing daily tasks (refresh after all clan quest are finished) for example:(also can add drop rare, common , uncommon legendary etc item ) etc. Weekly Mission: you can only take 1 mission in a week for example:
  10. BloodKin

    Hello! I have seen a GM(s) hosting major events and saw them having issues like kicking people who are not supposed to be in the Event.So i thought of a way through which it wouldn't be too much of a hassle when hosting a major event. Suggestion 1: Rory could add a command in which you must enter a 6 or any digit code to enter the event e.g /eventjoin 112233 and if the GM wants he could village broadcast it if its a CE or any specific village only event e.g Suggestion 2: So there would be a option for GM(s) in which they can broadcast a message in 5 categories Globally Leaf Mist Sand Takumi(Rogue) The option could function in a way where GM(s) would open either the global category or any of the village category and it would show the name of the players online either globally or village-wise. Next to the name will be a box,you click it and it will mark with a "tick" sign and after ur done marking the players,you would click the "Teleport to Me" button which would teleport the selected players(Of course if its a CE,the Kage can send the names of the players who will be joining the CE and the GM could easily teleport all of them to a map he wants). Thank you for reading,please react to the topic and let me know what you think about this suggestion!
  11. Hydora

    I know many nin online players like the idea of kekkei genkai. But the reason it is stupid to add is that: Every player would run around with sharingan and be wannabe Sasuke and Itachi. My Idea: I thought up a great solution. This will feature a new equipment slot, which is "eyeball". Let's say there is a way to obtain eyeballs, from maybe bosses or some hard way. This way we can have different eyeballs that drop from bosses that are clones that have these kekkei genkais. Sharingan, Buyakugan, etc. And once u equip them they will grant u a single jutsu. That will stand out and certainly be usefull. Ability suggestion: Sharingan is known for its prediction and speed. Maybe it had a passive that gives u dodges. The dodges would work as a sub, but it would probably look different. Let's say it can stack up and once it's stacked up it has 2 dodges. Which will dodge attacks and jutsus. Also, let the item have a "+20 agility" for realism. Buyakugan is another famous kekkei genkai famous for its eyes. This one could have a passive that can see the other player's chakra. This would be useful for knowing when to harass and when to be careful. And let the item have a "+20 strength" for compensation for the Sharingan and the broken stat boost items certain village orgs have. Eyeballs should be able to be tradable and could function as a normal item. Basically an eyeball transplant between users. That will work as a good unique cool item to hunt for. What do yall think? I would like to hear some feedback. Edit: In terms of copyright strike, it does not have to be sharingan. It could be something made up and similar :p
  12. ana primal

    Hi i like to offer some suggestion on for the future of nin so here we go : SMALL SUGGESTIONS : 1. sand puppets: rework: as many pointed out the puppet summons suck so to fix that i suggest to add lv to lv up a puppet you need to collect 100 piece( random ) of puppets in puppet factory ther lv can be 1 /2 /3 this way the end puppet can do all more damage let say 60 and cast 1 more jutsu per lv up .Also it be nice since it a puppet ot be able to control it with a extra hotbar for it where you click the jutsu you want them to spam and control there targets . 2 .new pve content : i like that this mmorpg game is a open world pvp but some time i wanna relax and grind and as many grinders said before being kill while farming bosses sucks so i think in land of iron the bosses should be like the toad boss you enter alone or with a group ever 30 min timer and nobody to bother you and so should the mobs around it right now dz are ok active to a point solo hunting is mostly death but group hunting is done well and i the dz are active enough some pve ONLY content is need .We have already to much pve and pvp content connected i think this would show some love to the grinders and pve and farmers of this game. 3. wz bosses rework: first the monkey and weasel boss should lose the selfheal ability(not sure if monkey has it ) it just hardcore to solo it or make it heal like players after not being hit for a time second. i suggest to add a super rare drop that is better then the weapon drop that is summon contract the summon would look like the boss and do 10 damage more the monkey one can be used by all the weasel one can b used by sandies and rogues . 4. new swords : i like to be able to farm mob not just bosses so in land or iron i make it so we can buy a normal katana sword (not wooden ) and farm modes and collect orbs or any stuff then with those orbs left say 100 orb we can buy buff to the sword and upgrade it over time and make different elemental sword like 100 orb for lighting core/fire core/water core/wind core /earth core medic core. all sword would have a 20 % chance effect the lighting one to do a 0.5 sec stun,the fire one a burn effect, water one has chance to regen chakra while walking on water ever 30 sec (50% chance ), earth sword has a slow effect ,wind one has a bleed effect ,medic one a poison effect and tai /gf one a knockback effect. the stats of the sword dont change just the ability can be added. 5. kraken rework i think the tentacles should drop kraken shell part (10 to 15 % chance for drop) and if you collect 200 to 250 you can make the new sword . why i suggest this is because i think have more ways to get a item help rather then to kill boss for 2 hour log off and od again . BIG BOI TIME SUGGESTIONS: 1. wz event new map: first i like to say most dz fights get boring if we fight in the same maps war event somewhat too so my suggestion is a new huge map with 2 castles at the ends of the maps with a huge forest in between and a river .The key would be to get the enemy scroll at there castle and get it pass the bridge near the middle where the river is the key would be 2 teams of each village on defend other hunting . the forest will be filled with traps for the enemy ninjas entering so if leaf has the left side the traps wont effect the leaf on the left side but they will on the right. The castle will be trapped by the players themself . Now the big change limited numbers of players the best will be pick if 15 leafies fight on the left side only 15 sandies can join the number that the lowest team has will be used to as the max limit to make the fight more balanced. The castle can be a camp it up to the devs to chose . 2. fps lock and eu server . Now in a post i read not so long ago that for the love of pancakes i cant find i saw rory say the english speaking server is needed but i disagree most eu player deserve and should have a eu server for us .Most eu player can speak and understand english very well and most of them are polish/blakans/french/german rather then uk players so a eu server would make the game more balanced we should not ask why not but how to start finding the perfect place and host for such a server . Because right now it insulting saying it ok for the brazillian players to have there server while most of the games player base is american and eu and the usa player have huge benefits the usa player like canadian have so much better ping that in the fact nin is for most eu player a pay to play game and you pay to pingzapper/exitlag and other company that offer those ways for ppl to be able to play at all i think those company made more money on the eu players then rory ever could and it feel insulting that the huge if not 60 % i say of the player base cant get any kind of respect or even a server . With a eu server the eu player will all have same ping the na player who stay at there server will to and so do the brazilian players it would make the game more balanced for most ppl yes 3 servers mean less players on one server but have 100 players on each server isnt bad and with wa eu server more eu player will return. Talking about balance we all have our opinions about what masteries are and arent balanced but i think this is false since nobody plays on the same ping and fps , and that brings me to the next point fps lock to 55 to 60 fps still to this day on the old laggy server fps didnt matter but now it a nightmare i cant catch a 144 fps player with same or similar ping with my 60 fps and a lv 40 player can still keep up with me but he wont see the 144 fps for long before he is out of his sigh i think locking the fps to 55/60 FOR ALL PLAYER offer truly more balance .This would also make it truly more skill and mastery depended and then when we all play similar in speed and ping (if eu server ) we can talk about mastery balances .
  13. Tynsu

    So I was wondering if a weapon for hybrid builds that can be added. Like the weapon can scale with int and str while also having high int and strength requirements. The weapons will also have on hit effects for example fire has burn, med has poison, wind has bleed, and etc.
  14. Blastcore

    [suggestion] Instance Missions Well, this suggestion is about doing missions in separated generated map instances. It would be something like this: Player (With his group in case there's one.) talks to the Mission Guy selecting any of the available missions.After selecting the mission, player (and it's group, in the case there's one.) will be teleported to a new (or used map instance in case it's empty) generated map instance just for them.Then the process of doing the mission would be the same as you do always. It would avoid kill stealing, and also, if there's a lot of people doing the same mission as you, map would be full of people making it a bit annoying. It would also make group missions (in case they're added) way better. ---------- Instead of deleting the map when players have finished the mission, it could be used by other people.(It'd avoid creating more maps, and it would just need to set the NPCs, sort of a restart.)
  15. Aido's Suggestion Log #1 The Konoha Village Hello everyone, this is just a Suggestion Log to help the Developers by suggesting detailed plans on the forum to help the Developers.So hear me out all the way, I have basically organized this log very well, like I will do with any other Suggestions Log I do, so it's possible to come back and view this Log as pleased. I plan on making up to two to three a week based on what the Administrator need. The Konoha Village Preview This is a preview of the Leaf Village based on the Anime.. Things you notice is how close most of the buildings are in the populated areas I guess you can say near the Hokage Building, there's a building on top of the Hokage Monument which is an Archive Library, a main road which is a trail from the Konoha Main Entrance to the Hokage Building. The Konoha Village Map These are Several Maps of the Konoha Village that I found on Google, hopefully you will start to think more about the village after you see them too. Notice how some state where some of the Clan Neighborhoods are located. The Locations in the Village Here are a couple of Buildings that should be included into the Konoha Map varying from Mandatory Buildings like Hospital and Ninja Academy to stuff that hasn't even been though of like Ninja Tool Weapon Shop. Gate Entrance (Main Gate, Minor Left Gate, Minor Right Gate)Hokage MonumentNinja AcademyIchiraku RamenHokage MansionJounin Standby StationYamanaka Flower ShopHot SpringsAviaryHospitalCemeteryArchive LibraryVarious Training GroundsVarious Division Headquarters (ANBU, Police Force, Intelligence)Ninja Tool Weapon ShopMelee Weapon ShopTrap Mastery Weapon ShopArmor ShopClothing ShopHair SaloonVarious Dining-In RestaurantsApartmentsVarious Clan NeighborhoodsUchiha Hyuuga Akimichi Nara Aburame Senju Sarutobi Yamanaka Shimura Hatake InuzukaThe Preview of the Konoha Village These are several different views of the Konoha Village to learn how to construct the village. Well, that's all for this Suggestion Log! Stay tuned for more coming tomorrow or the day after. Remember, these are daily suggestion logs, but i'm still trying to think of what else could be included in this MMORPG, so it might not become a frequent ordeal. If any Developer wants me to do any specific categories you are welcome to ask me via Skype Messenger. Regards, Aido