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  1. First of all I wanted to thank @Wolf and @Ueda for shitload of work for nin. So many updates dropped recently that it encouraged lots of older players to get back to the game and become more active so thank ya guys < 3 Especially for the Raid system. It really made pving more fun and purpose driven. Not to mention the Iron Land update < 3 I wanted to talk today about adding more depth to the game. As we all know we have lots of new players active around. Its awesome, makes things feel more alive, but I feel as if smaller scale pvp died out. Talking with ppl around the community has proven me that lots of people enjoy pvping in WARZONES the most. Its the most fun for me as well. Keep in mind theres a reason why players wanted to create war events in War Zone maps to begin with :smirk: My years of being an Akatsuki showed me that pvp could start small, but in the end it finishes as a mass of players anyway, zerg vs zerg spamming at each other jutsus recklessly. Its basically how it looks like currently but even more focused on those player blobs. Now i know @Ueda likes things to be hardcore or more difficult. So i wanted to suggest some punishment for those zergs. Creating high risk and high reward since zergs are power, but with power should come some risks as well. Also being a ninja also requires you to exploit weak points of your enemy. I've talked about it with @Shissei and @SDZ and i came to conclusion that we could approach it in two ways. 1. Making everyone suffer from friendly fire except orgs (org based, not village based), party of 4 (Same as it is in anime) and Inside the village, so villagers can defend as one Raid points and the village itself. Bigger armies would require more organisation and cooperation among certain squads and what not. Its what ppl do in WarZones anyway. In the past missings that suffered from friendly fire made it possible so its totally doable. In my opinion it would also encourage more RP inside the village, since they have orgs like Anbu (which finally would hunt alone, cause they dont hunt at all without zergs), Medical Corps and other official orgs that would have to work with each other and create opportunities for RP. Also to prevent players from abusing orgs by adding and deleting members before each raid to cheat the system, i would drop player made orgs to max of 10 slots(less than official ones) and also make it that once player leaves an org, he has 2 days of CD before he can join another one(this is a well known mechanic from other games when someone jumps between guilds/clans). 2. Creating hella more war zones. In fact i would turn all danger zones into war zones. The result would be similar to the above just less dramatic and less org focused. But while turning Danger Zones into War Zones i would also add some more of these and again - drop the player made orgs max slots to 10. Also i would like to propose to change the name of Takumi player made orgs into GANGS. Since issa criminal life. Tell me what you guys think, and also @Ueda i would reallly love to hear your feedback about this.